[ECON] TradeMod v2.0_1 - Simple Trading Between Players! [1.5.2 R1.0]

Discussion in 'Archived: Plugin Releases' started by Koanga, May 7, 2012.

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    That seems to be a conflict with another plugin known as CoreProtect. Try removing it and see if the plugin still reacts similarly.
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    it works now after a day
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    I start by presenting the new solution to an overabundance of items in an offer: automated trade canceling. If a player's inventory is too full to accept the items another player trades them, the trade will simply not allow them to confirm until that particular player (or both) free up some room in their inventory. This fixes all of the issues and complexity that overflows had in this plugin, and is certainly more efficient as well.
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    I have just updated the plugin to version 2.0, adding several new features that are meant to make trading with currency much less of a headache. This version is also the first to give players the option to trade 100% without commands!

    Also, I'm working on doing a new video that'll detail the aspects of the plugin, as the current one is severely outdated.

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