Inactive [ECON/MECH] MoneyDrop v1.6.2 - Drop tangible virtual money from players and mobs! [Spout] [1.2.5-R1]

Discussion in 'Inactive/Unsupported Plugins' started by DrakeSpirit, Aug 24, 2011.

  1. [​IMG]



    What does it do?
    It does what it says on the tin: MoneyDrop drops money.
    When a player or mob dies he will drop a configurable amount of virtual money (read: iConomy money) on the ground with the other loot he had.
    This money can be picked up by other players just as they would pick up normal items. Instead of going into their inventory, the money will go directly into their wallet.

    Sounds good, but does it support my economy plugin?
    MoneyDrop supports iConomy 4,5,6, BOSEconomy 6 & 7, EssentialsEcon, 3Co, MultiCurrency, MineConomy, eWallet, EconXP thanks to Vault.

    So how do I set this thing up?
    Step 1: Make sure you've got one of the supported economy plugins set up on your server.
    Step 2: Download and set up the Vault plugin.
    Step 3: Download MoneyDrop.jar and place it in your plugins folder.
    Step 4: Start up your server and shut it back down again.
    Step 5: Edit the .yml files in plugins/MoneyDrop with your favorite texteditor.
    Step 6: Start up your server and you're good to go!

    Whoa there, what's all the stuff in .yml files for?
    MoneyDrop creates a seperate .yml for each world you're using. They'll be named the same as the world they affect. The options in each file are the same, so if you want to use the same settings for each world, you can fill in 1 file and copy the contents to the other files.

    Dropped-Value is the value of 1 money item. If you set this to 0.1 and you let a sheep drop 64 items, the player who picks up the stack will receive 6.4 money. Keep in mind that when you set dropped amounts later on, you will be setting the quantity of items dropped, not the quantity of money.

    Player-Dropped-Amount is the amount of money items a player drops/keeps when he dies.
    40 will cause a player to lose up to 40 money when he dies, -40 will cause a player to lose all but 40 money and 40% will cause a player to lose 40% of their money.
    You can set a seperate value for each deathcause. Keep in mind that lava falls under fire, not other.
    % is the actual amount of money lost, not the number of items dropped. If the money can't be fully converted into items (e.g. 14 money with a money value of 5), the grim reaper will keep the change (so only 2 items will drop, for a total of 10 money).

    Dropped-Material-ID is the id of the material dropped money will look like. The default is 266 (gold bar).
    Unfortunatly, materials with multiple versions such as dyes will be invisible except for the shadow they cast.
    When you change this, all money that was already on the ground when you shut down the server will keep the old appearance, but can still be picked up as money.

    Pickup-Chat-Notification-Enabled will send a chat message to the player with the amount of money he picked up.
    Pickup-Achievement-Notification-Enabled will do the same, but in an achievement window if your server and the player is running Spout.
    You can set the displayed message with Pickup-Chat-Notification-Message, Pickup-Achievement-Notification-Message and Pickup-Achievement-Notification-Title.
    The word "<money>" (without the quotes) will be replaced with the picked up value.

    Pickup-Sound will play a sound if your server and the player is running Spout.
    Put an url like http://dl.dropbox.com/u/11950680/MoneyDrop/coin.wav here. Accepted file formats are .wav, .ogg and .midi.
    Keep in mind that players will have to download and listen to this, so don't put something huge like Beethoven's 5th here!

    Independent-Drops sets if the money is added to the list of mob drops or if it's dropped independant of it.
    If other plugins prevent items from dropping, but you'd still like MoneyDrop to drop money, set this to true.

    Mobspawner-Drops-Allowed will prevent monsters spawned from mob spawners from dropping money if this is set to false.

    Mobs-Only-Drop-On-Kill will only make mobs drop money if they are finished off by a hit from a player if set to true. If set to false, mobs will always drop money on death.

    The WorldGuard settings allow you to set wether or not a player/mob should drop money depending on the region it's in.
    Global-Mob-Drops is the general setting wether or not mobs drop money. This will be overridden by specified regions.
    Global-Player-Drops does the same, but for players.
    Mob-Drop-Enabled-Regions is the list of region names where mobs will drop money.
    Mob-Drop-Disabled-Regions is the list of region names where mobs won't drop money.
    Player-Drop-Enabled-Regions is the list of region names where players will drop money.
    Player-Drop-Disabled-Regions is the list of region names where players won't drop money.
    If any of these regions overlap, the smallest region will take effect.

    You can configure money drops per mob:
    Dropped-Minimum is the minimum amount of money a mob will drop.
    Dropped-Maximum is the maximum amount. If it's lower than the minimum amount, it'll be set to the minimum amount.
    Dropped-Frequency is the chance a mob has to drop money. 1.0 is 100%, 0.5 = 50%, etc.

    If Spout or WorldGuard are conflicting, you can disable MoneyDrop support for them by setting their Enabled properties to false.

    How can I get my own plugins to play nice with yours?
    If you're messing with player/monster drops and you don't want MoneyDrop to be affected, change Independent-Drops to true.

    If you want to poke around in my plugin, the source is included in the jar. You're free to mess around with it, but give me credit.

    If you want to build on my plugin, you can use dropMoney(Location location, int amount) to drop currency at that location.
    You can use the getWorldSettings method to take a look at the settings for that world, so if for example you want to know the material id used in the world "world", use MoneyDrop.getWorldSettings("world").getMaterialID().

    This stuff's pretty awesome, can I buy you a drink?

    [​IMG]

    Something's not working right, can you help me out?
    Of course, but I'll need the following information:
    • How and when it happened, so I can try to replicate it on my test server
    • The entire error log
    • The contents of the affected world's .yml file
    • A list of the plugins you're using that affect economy, item pickups or mob deaths
    • The MoneyDrop version you're using
    Please check if you're running the latest version of your plugins before posting.


    Changelog
    1.6.2
    • Added support for Ocelots, Cats and Iron Golems.
    1.6.1
    • Updated for 1.1-R5.
    1.6
    • Added Minecraft 1.0 creatures.
    • MoneyDrop now requires Vault instead of Register.
    1.5.1
    • Minor bugfixes.
    1.5
    • Support added for multiple worlds.
    • Fixed a bug that allowed broke players to drop money.
    1.4
    • MoneyDrop now requires Register as a seperate plugin.
    • Preferred Economy now needs to be set through Register.
    • Added Mobs-Only-Drop-On-Kill property.
    1.3.2
    • Fixed a bug with Register.
    • MoneyDrop now complains when you're using an invalid Material ID.
    1.3.1
    • Fixed spout support.
    • Fixed mobspawner drops.
    • Added support for the giant and human mobs.
    1.3
    • Added support for 1.8 mobs.
    • Optional plugins can now be disabled.
    • The value of a single dropped item can now be set (decimal support).
    • Pickup notifications are now customizable.
    • A preferred economy plugin can now be specified.
    • You can now choose whether or not monsters spawned from mobspawners drop money.
    1.2
    • You can now set a different value for each player death cause.
    • Fixed a bug that caused mobs to always drop the minimum amount.
    1.1
    • Added % support to the Player-Dropped-Amount setting.
    • Added WorldGuard region support
    • MoneyDrop doesn't discriminate money based on looks anymore.
    1.0
    • Initial release
     
  2. Offline

    Wbjpen

    I have both Essentials and iConomy installed, both are current versions, I install this plugin, and set "Preferred-Economy" to "iConomy", than when I kill a mob, the money goes to Essentials money setup. Is this a bug or am I doing something wrong?
     
  3. Offline

    AndyFox42

    Still no luck with iCo 6 huh? My players really liked this plugin. I hope it becomes usable again soon :(
     
  4. Offline

    krosk

    It's a problem of register, had the same problem.
     
  5. Offline

    MJRamon

  6. Offline

    ScottSpittle

    Ok so here it is..

    If inventory is full you CANNOT pick up money..

    Mobs killing Mobs Drops money.. dunno why..

    Thanks, ScottSpittle



    AWESOME plugin
     
  7. Offline

    zanetheinsane

    At the moment with iConomy 6.06b with just the default config and some dummy numbers loaded on mobs (100% chance to drop 1), the items drop but you can't pick them up.

    If I set the config section "Preferred Economy:" to 'iConomy' as suggested the server loads up to "MoneyDrop is up and running!" and then hangs, refusing to load.
     
    retool2 and maniacmusic like this.
  8. Offline

    thorncrown

    Mr DrakeSpirit: What a great plugin! Thanks a lot! :)

    I got a question - is there already an option to notify the player how much money he lost (when he dies)? If not, could we get an option? Would make the plugin perfect to me.
     
  9. Offline

    Vixolus

    Still not working, fix the plugin! Not working with iConomy 6, everything is setup PROPERLY, all mobs drop 50 with a chance of 1.0 (100%).
     
  10. Offline

    EmpiricalDepth

    anyone having a problem with iconomy 6 working with this plugin.. please read thae last like 10-15 post before you post.. im keeping up with this thread and its annoying seeing people say the same thing over and over.. im sure someone agrees with me
    EDIT:
    also follow the iconomy thread as there are probs with iconomy 6
     
  11. Offline

    MJRamon

    Strange, but: admins pick up items and they get +amount of money, but players, when pick up "gold bars", don't get any +money...
    1.3.2 MoneyDrop, iConomy 6.0.7b - Celty, GroupManager (SuperPerm support) of Essentials Pre2.6.2.2 (latest)
     
  12. Offline

    Dthen

    Still can't get this working with iConomy 6.
    Items drop, but cannot be picked up.
    Players don't lose any money on death.
     
  13. Offline

    DigitalStorm

    MoneyDrop was preventing players from connecting to my server, after removal of this plugin, users have been able to connect to the server.
     
  14. Offline

    UsefulPawn

    I'm probably just doing something completely retardedy, but I may need some help. I put the jar in the plugin folder, but when I run the server the console says nothing about loading MoneyDrop, and none of the monsters drop any money.

    Console Text:

    Code:
    11:16 PM [INFO] Preparing level "World One"
    11:16 PM [INFO] Default game type: 0
    11:16 PM [INFO] Preparing start region for level 0 (Seed: -5964569068362972968)
    11:16 PM [INFO] Preparing spawn area: 0%
    11:16 PM [INFO] Preparing spawn area: 40%
    11:16 PM [INFO] Preparing spawn area: 89%
    11:16 PM [INFO] Preparing start region for level 1 (Seed: -5964569068362972968)
    11:16 PM [INFO] Preparing spawn area: 44%
    11:16 PM [INFO] Preparing spawn area: 69%
    11:16 PM [INFO] CraftBukkitUpToDate version 2.6.6 is enabled!
    11:16 PM [INFO] PailPlus v0.2 beta enabled
    11:16 PM [INFO] CButD: CraftBukkit is up to Date
    11:16 PM [INFO] PlgSetspawn version 5.0 is enabled!
    11:16 PM [INFO] [iConomy - Celty] Enabled (837 ms)
    11:16 PM [INFO] Loaded Essentials build 2.6.2 by: Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits
    11:16 PM [INFO] Essentials: Using config based permissions. Enable superperms in config.
    11:16 PM [INFO] [Essentials] Payment method found (iConomy version: 6)
    11:16 PM [INFO] Loaded EssentialsChat build 2.6.2 by: essentials team
    11:16 PM [INFO] Loaded EssentialsProtect build 2.6.2 by: essentials team
    11:16 PM [INFO] Loaded EssentialsSpawn build 2.6.2 by: essentials team
    11:16 PM [INFO] [Factions v1.5.1] === ENABLE START ===
    11:16 PM [INFO] [Factions v1.5.1] Loading conf from disk
    11:16 PM [INFO] [Factions v1.5.1] Loading players from disk
    11:16 PM [INFO] [Factions v1.5.1] Loading factions from disk
    11:16 PM [INFO] [Factions v1.5.1] Loading board from disk
    11:16 PM [INFO] [Factions v1.5.1] Permissions plugin not detected, defaulting to Bukkit superperms system
    11:16 PM [INFO] [Factions v1.5.1] Found and will integrate chat with EssentialsChat v2.6.2
    11:16 PM [INFO] [Factions v1.5.1] EssentialsEco hook available, but disabled ("econEssentialsEcoEnabled": false).
    11:16 PM [INFO] [Factions v1.5.1] === ENABLE DONE (Took 531ms) ===
    11:16 PM [INFO] [mcMMO] Using Bukkit Permissions.
    11:16 PM [INFO] Loading Config File...
    11:16 PM [INFO] The automatic update-Check only work every 6 hours, the last check was 83 minutes ago.
    11:16 PM [INFO] mcMMO version 1.1.16 is enabled!
    11:16 PM [INFO] mcMMO is keeping usage stats an. To opt-out for whatever bizarre reason, check plugins/stats.
    11:16 PM [INFO] Server permissions file permissions.yml is empty, ignoring it
    11:16 PM [INFO] Done (1.787s)! For help, type "help" or "?" 
    Config:

    Code:
    Player-Dropped-Amount:
        Mob-Attack: '5%'
        Drowning: '5%'
        Block-Explosion: '5%'
        Fire: '5%'
        Fall: '5%'
        Block-Contact: '5%'
        Other: '5%'
        Suicide: '5%'
        Suffocation: '5%'
        Player-Attack: '10%'
    Settings:
        Independent-Drops: false
        Spout:
            Pickup-Achievement-Notification-Message: Picked up <money>$
            Enabled: true
            Pickup-Achievement-Notification-Title: $$$
            Pickup-Achievement-Notification-Enabled: true
            Pickup-Sound: ''
        Mobspawner-Drops-Allowed: true
        Pickup-Chat-Notification-Message: Picked up <money>$
        Pickup-Chat-Notification-Enabled: true
        Preferred-Economy: ''
        Dropped-Material-ID: 266
        WorldGuard:
            Global-Mob-Drops: true
            Enabled: true
            Global-Player-Drops: true
            Mob-Drop-Disabled-Regions:
            - exampleregionname
            Player-Drop-Enabled-Regions:
            - exampleregionname
            Mob-Drop-Enabled-Regions:
            - exampleregionname1
            - exampleregionname2
            Player-Drop-Disabled-Regions:
            - exampleregionname
        Dropped-Value: 1.0
    Mobs:
        Creeper:
            Dropped-Maximum: 100
            Dropped-Frequency: 0.9
            Dropped-Minimum: 50
        Chicken:
            Dropped-Maximum: 10
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Human:
            Dropped-Maximum: 50
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Sheep:
            Dropped-Maximum: 10
            Dropped-Frequency: 0.9
            Dropped-Minimum:00
        Giant:
            Dropped-Maximum: 200
            Dropped-Frequency: 0.9
            Dropped-Minimum: 100
        PigZombie:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Slime:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Tamed-Wolf:
            Dropped-Maximum: 10
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Silverfish:
            Dropped-Maximum: 40
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Wild-Wolf:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Spider:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Enderman:
            Dropped-Maximum: 20
            Dropped-Frequency: 0.9
            Dropped-Minimum: 5
        Pig:
            Dropped-Maximum: 5
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Squid:
            Dropped-Maximum: 10
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Cave-Spider:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 20
        Zombie:
            Dropped-Maximum: 30
            Dropped-Frequency: 0.9
            Dropped-Minimum: 10
        Cow:
            Dropped-Maximum: 10
            Dropped-Frequency: 0.9
            Dropped-Minimum: 0
        Ghast:
            Dropped-Maximum: 200
            Dropped-Frequency: 0.9
            Dropped-Minimum: 100
        Skeleton:
            Dropped-Maximum: 35
            Dropped-Frequency: 0.9
            Dropped-Minimum: 20
    Thanks!
     
  15. Offline

    RezMar

    Hm there is a big bug like he said
    I think you need to implement permissions that default player can get money too.
    Because only ops can what i see. For my server its very important your plugin because this is the second way how to get money, without shops.
    Pls fix soon . I use a lot of plugins and new iConomy give conflict to allmost all economy plugin. Bad moders because now all other plugins must change a lot to be fully compatible to iConomy 6
     
  16. Offline

    EmpiricalDepth

    i chopped yer quote.. im no dev but it looks like its just not being loaded... maybe try copying the folder for moneydrop to another spot till it makes a folder on its own.. then put it back, and overwrite it with your settings if it loads and makes a new one... if it loads in console then ......

    a conflict may be there cause worldgaurd configuration is enabled but I doubt you have those regions.. Im no dev but first thing i would try as a server owner/admin would be to remove any false "regions" from the conig, or disable worldgaurd specific settings and see if it works fine in unprotected or any area for that matter..

    i think whatever the iconomy 6 dev did is probably what the major problem is here... sorry if that is what you were trying to say.. your english did seem a bit broken... no offense.. hope everything works out

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  17. Offline

    Zombiemold

    Not sure if it has something to do with how I configured it but, the money that drops on the ground, can't be picked up by anyone. It just sits there. Feels like a permissions issue, but I didn't see any permission variables.

    I am using IConomy 6
     
  18. Offline

    daemitus

    http://dl.dropbox.com/u/27202941/MoneyDrop.jar

    iCo6 compatible. Worldguard/spout extras removed, I couldnt be bothered importing the JARs. This will hold you over until the author fixes his code. If he used github, i could probably issue a pull request and fix it for him. But noooooo. ;)
     
  19. Todo: Add a custom image for coins ;D (possible with Spout, used for UltraItems plugin)
    Nice plugin anyhow.
     
  20. Offline

    AndyFox42

    Has this plugin been abandoned?
     
  21. Offline

    keyosuke

    I got this plugin working thanks to the post I'm quoting above, as well as the one by MJRamon that talks about using the latest Register. The instructions to install this plugin don't list installing Register as a step. Yes, it does say " thanks to Nijikokun's awesome work on Register.", regarding how it supports so many economy systems, but the guy never mentions how you ABSOLUTELY MUST have Register install for it to work. I mean, the way it's worded, Register source code could be how he got it to work. If you don't know what Register is or does and have never used it, guessing that you NEED it can be quite the lucky guess.

    I give this author tons of credit for making a 1.8 compatible plugin that does what this one does, but the two of you who helped me get this running get some high fives as well.

    Based on how this thread has been going, I'm wondering if I'll need to change economy plugin again, if this really is a dead plugin. I'm starting to see a trend in bukkit plugin developement. The incentive to develop (paypal donations or praise) doesn't seem to be enough to hold anyone on a plugin. I started my server in March of 2011, and we've changed every plugin around twice (except for NoCheat and HeroChat) and I wish there was some organized way that donations to bukkit funneled down to plugin developers, via a popularity rewards system, so people had some capitalistic reason not to abandon their code. I'd actually release my privately made plugins if we had something better than this "every man for himself" paypal nonsense. I'm not detracting from the great feeling of offering something for free, or donating out of ones gratitude, but that system of good natured generousity seems to fail when it comes to plugin longevity.
     
  22. Offline

    daemitus

    There really is almost zero code needing to be done to properly get this working. It fails with ico6 because it packages an out of date Register inside the JAR. If it can be recompiled properly without Register, so that it finds one locally instead, things will be fine with ico6. Ill give him a week or two before I just do it myself.
     
  23. Offline

    drakcore

    When I loaded and logged in, killed a few spiders and awsome! items are being picked up, but wait why wasn't my money increasing.
    Opens inventory and sees GOLD BARS!, yeh can't use this or the beggers will become kings over night.
    Only using curreny, not barter especially not the solid gold bar type.
     
  24. Offline

    HalestormXV

    Great addon and very customizable. Just have to wait for it to work with iCon6.
     
  25. Code:
     [INFO] SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    2011-10-04 08:11:36 [INFO] Entities enhanced[0] subclassed[1]
    2011-10-04 08:11:36 [SEVERE] Could not load 'plugins\MoneyDrop.jar' in folder 'plugins': 
    unacceptable character #FFFD special characters are not allowed
    in "<reader>", position 332
        at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:68)
        at org.yaml.snakeyaml.reader.StreamReader.update(StreamReader.java:159)
        at org.yaml.snakeyaml.reader.StreamReader.peek(StreamReader.java:117)
        at org.yaml.snakeyaml.reader.StreamReader.peek(StreamReader.java:106)
        at org.yaml.snakeyaml.scanner.ScannerImpl.scanToNextToken(ScannerImpl.java:964)
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:237)
        at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:183)
        at org.yaml.snakeyaml.parser.ParserImpl$ParseImplicitDocumentStart.produce(ParserImpl.java:200)
        at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
        at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
        at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:104)
        at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:124)
        at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
        at org.bukkit.util.config.Configuration.load(Configuration.java:82)
        at org.bukkit.plugin.java.JavaPlugin.initialize(JavaPlugin.java:157)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:175)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:215)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:136)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:139)
        at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:104)
        at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:136)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:348)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    
    using miencraft bukkit 1240
     
  26. Offline

    tryemo

    Hi, men! I have a problem:
    When I start my server, I can see this:
    Code:
    21:42:21 [INFO] Preparing level "world"
    21:42:21 [INFO] Default game type: 0
    21:42:21 [INFO] Preparing start region for level 0 (Seed: -2091133440)
    21:42:22 [INFO] Preparing start region for level 1 (Seed: -2091133440)
    21:42:22 [INFO] Preparing spawn area: 12%
    21:42:23 [INFO] [iConomy - Celty] Enabled (244 ms)
    21:42:23 [INFO] MoneyDrop is up and running!
    ... and that's all !!!

    My properties:

    Code:
    Player-Dropped-Amount:
        Mob-Attack: '2'
        Drowning: '3'
        Block-Explosion: '2'
        Fire: '2'
        Fall: '2'
        Block-Contact: '2'
        Other: '2'
        Suicide: '2'
        Suffocation: '2'
        Player-Attack: '1'
    Settings:
        Independent-Drops: false
        Spout:
            Pickup-Achievement-Notification-Message: Picked up <money>$
            Enabled: true
            Pickup-Achievement-Notification-Title: $$$
            Pickup-Achievement-Notification-Enabled: true
            Pickup-Sound: F:\Server\plugins\MoneyDrop\coin.wav
        Mobspawner-Drops-Allowed: true
        Pickup-Chat-Notification-Message: Picked up <money>$
        Pickup-Chat-Notification-Enabled: true
        Preferred-Economy: iConomy
        Dropped-Material-ID: 266
        WorldGuard:
            Global-Mob-Drops: true
            Enabled: true
            Global-Player-Drops: true
            Mob-Drop-Disabled-Regions:
            - exampleregionname
            Player-Drop-Enabled-Regions:
            - exampleregionname
            Mob-Drop-Enabled-Regions:
            - exampleregionname1
            - exampleregionname2
            Player-Drop-Disabled-Regions:
            - exampleregionname
        Dropped-Value: 1.0
    Mobs:
        Creeper:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Chicken:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Human:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Sheep:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Giant:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        PigZombie:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Slime:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Tamed-Wolf:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Silverfish:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Wild-Wolf:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Spider:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Enderman:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Pig:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Squid:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Cave-Spider:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Zombie:
            Dropped-Maximum: 2
            Dropped-Frequency: 1.0
            Dropped-Minimum: 1
        Cow:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Ghast:
            Dropped-Maximum: 0
            Dropped-Frequency: 0.0
            Dropped-Minimum: 0
        Skeleton:
            Dropped-Maximum: 2
            Dropped-Frequency: 1.0
            Dropped-Minimum: 1
    
    Help me pls !=)
     
    retool2 likes this.
  27. Offline

    AndyFox42

    I don't suppose I could convince you to do it now could I? Would[diamond][diamond][diamond][diamond][diamond][diamond] be enough? I'm dying to get this working again as it's been down for weeks!
     
  28. Offline

    strupan

    I will see if I can get in contact with author, hes been really busy with both work and school work. Should be free and able around Christmas though.
     
  29. Offline

    daemitus

    Well this dropbox link I posted works fine. Its used on the server I admin on. You just lose spout/WG functionality, not the biggest loss.
     
  30. Offline

    AndyFox42

    I thought I saw somewhere that it causes the player to pick up the item itself i.e. gold bars rather than iCo currency, is that not true?
     
  31. Really, item data support is needed :eek:
     

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