[ECON] Jobs - The Job plugin for minecraft [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by phrstbrn, Jun 27, 2011.

  1. Offline

    Errno452

    Could someone help me? D:
     
  2. Offline

    unhead

    Jobs 2.5.4 work with CB 1060?
     
  3. Offline

    Flash_001

    My Player does not get Money for Working. I'm useing iConomy 6
     
  4. Offline

    FerrOHShay

    Anyone Help? Usin CB 1337 Havin a Error!

    "20:49:42 [SEVERE] [Jobs] - Job Woodcutter has an invalid chat-display property"

    Tried Everything Configuring It!

    *EDIT* FIXED!
     
  5. Offline

    unhead

    Helllp!
    :D
     
  6. Offline

    TheNsA

    Hello Everyone,
    here I see that the blacksmith jobs as the experience with craft items does not work.

    If someone a solution?

    thank you all
     
  7. Offline

    fin88

    Jobs with the "Craft" Task requires Spout (and Spoutcraft).
     
  8. Offline

    TheNsA

    ok, tanks
     
  9. Offline

    Aliens

    I have a problem, when i added some jobs to plugin this error appears:

    [Jobs] - max-jobs property not found. Defaulting to unlimited!
    2011-10-30 08:39:59 [SEVERE] Error occurred while enabling Jobs v2.5.5 (Is it up to date?): while scanning for the next token; found character '\t' that cannot start any token
    while scanning for the next token
    found character '\t' that cannot start any token
    in "<reader>", line 164, column 1:
    NETHERRACK:
    ^

    It's my config:

    Show Spoiler

    Code:
    # Jobs configuration.
    #
    # Stores information about each job.
    #
    # NOTE: When having multiple jobs, both jobs will give the income payout to the player
    # even if they give the pay for one action (make the configurations with this in mind)
    # and each job will get the respective experience.
    #
    # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
    # and job2 gives 5 income and experience for killing a player. When the user kills a player
    # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
    
    Jobs:
        # must be one word
        Woodcutter:
            # full name of the job (displayed when browsing a job, used when joining and leaving)
            # also can be used as a prefix for the user's name if the option is enabled.
            # Shown as a prefix only when the user has 1 job.
            #
            # NOTE: Must be 1 word
            fullname: Woodcutter
            # Shortened version of the name of the job. Used as a prefix when the user has more
            # than 1 job
            shortname: W
            # The colour of the name, for a full list of supported colours, go to the message config.
            ChatColour: GREEN
            # Option to let you choose what kind of prefix this job adds to your name.
            # options are: full, title, job, shortfull, shorttitle, shortjob and none
            chat-display: none
            # [OPTIONAL] - the maximum level of this class
            #max-level: 10
            # [OPTIONAL] - the maximum number of users on the server that can have this job at
            # any one time (includes offline players).
            #slots: 1
            # Equation used for calculating how much experience is needed to go to the next level.
            # Available parameters:
            #   numjobs - the number of jobs the player has
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            # Equation used for calculating how much income is given per action for the job level.
            # Available parameters:
            #   baseincome - the income for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
             # Equation used for calculating how much experience is given per action for the job level.
            # Available parameters:
            #   baseexperience - the experience for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            ########################################################################
            # Section used to configure what items the job gets paid for, how much
            # they get paid and how much experience they gain.
            #
            # For break and place, the block name or id is used.
            # You can select a sub-type by using a '-' between the id and the bit
            # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
            # 17-2 = birch log.
            #
            # If no sub-type is give, the payout will be for all sub-types.
            #
            # To get a list of all available block types, check the
            # bukkit JavaDocs for a complete list of block types
            # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
            #
            # For kill tags (Kill and custom-kill), the name is the name of the
            # mob.
            # Available mobs:
            #   Chicken
            #   Cow
            #   Pig
            #   Sheep
            #   Wolf
            #   Creeper
            #   Giant
            #   Skeleton
            #   Spider
            #   Zombie
            #   PigZombie
            #   Squid
            #   Ghast
            #   Player
            #   Slime
            #
            # NOTE: mob names are case sensitive.
            #
            # For custom-kill, it is the name of the job (also case sensitive).
            #
            # NOTE: If a job has both the pay for killing a player and for killing a
            # specific class, they will get both payments.
            ########################################################################
            # payment for breaking a block
            Break:
                # block name/id (with optional sub-type)
                LOG:
                    # base income
                    income: 5.0
                    # base experience
                    experience: 5.0
            # payment for placing a block
            Place:
                SAPLING:
                    income: 1.0
                    experience: 1.0
                WOOD:
                    income: 2.0
                    experience: 2.0
            # killing a mob
            Kill:
                # mob name
                Player:
                    # base income
                    income: 7.5
                    # base experience
                    experience: 7.5
            # killing a jobs class
            custom-kill:
                # full name of the jobs class
                Woodcutter:
                    # base income
                    income: 10.0
                    # base experience
                    experience: 10.0
        Miner:
            fullname: Miner
            shortname: M
            ChatColour: DARK_GRAY
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                STONE:
                    income: 2.0
                    experience: 2.0
                COAL_ORE:
                    income: 3.0
                    experience: 3.0
                REDSTONE_ORE:
                    income: 3.0
                    experience: 3.0
                IRON_ORE:
                    income: 4.0
                    experience: 4.0
                GOLD_ORE:
                    income: 5.0
                    experience: 5.0
                LAPIS_ORE:
                    income: 5.0
                    experience: 5.0
                DIAMOND_ORE:
                    income: 6.0
                    experience: 6.0
                OBSIDIAN:
                    income: 7.5
                    experience: 7.5
                MOSSY_COBBLESTONE:
                    income: 6.0
                    experience: 6.0
    
            Place:
                RAILS:
                    income: 2.0
                    experience: 2.0
                IRON_ORE:
                    income: 5.0
                    experience: 5.0
                GOLD_ORE:
                    income: 6.0
                    experience: 6.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Miner:
                    income: 10.0
                    experience: 10.0
        Builder:
            fullname: Builder
            shortname: B
            ChatColour: WHITE
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Place:
                COBBLESTONE:
                    income: 1.0
                    experience: 1.0
                WOOD:
                    income: 1.5
                    experience: 1.5
                FENCE:
                    income: 1.5
                    experience: 1.5
                WOOL:
                    income: 1.5
                    experience: 1.5
                STONE:
                    income: 2.25
                    experience: 2.25
                GLOWSTONE:
                    income: 3.0
                    experience: 3.0
                SANDSTONE:
                    income: 2.0
                    experience: 2.0
                GLASS:
                    income: 3.0
                    experience: 3.0
                BRICK:
                    income: 4.0
                    experience: 4.0
                LAPIS_BLOCK:
                    income: 5.0
                    experience: 5.0
                DOUBLE_STEP:
                    income: 2.0
                    experience: 2.0
                STEP:
                    income: 2.0
                    experience: 2.0
                BOOKSHELF:
                    income: 3.0
                    experience: 3.0
                WOOD_STAIRS:
                    income: 2.0
                    experience: 2.0
                COBBLESTONE_STAIRS:
                    income: 2.0
                    experience: 2.0
                MOSSY_COBBLESTONE:
                    income: 5.0
                    experience: 5.0
                DIAMOND_BLOCK:
                    income: 5.0
                    experience: 5.0
                GOLD_BLOCK:
                    income: 5.0
                    experience: 5.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Builder:
                    income: 10.0
                    experience: 10.0
        Digger:
            fullname: Digger
            shortname: D
            ChatColour: GOLD
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                DIRT:
                    income: 2.0
                    experience: 2.0
                GRASS:
                    income: 2.0
                    experience: 2.0
                GRAVEL:
                    income: 2.0
                    experience: 2.0
                SAND:
                    income: 2.0
                    experience: 2.0
                CLAY:
                    income: 2.0
                    experience: 2.0
                SOUL_SAND:
                    income: 5.0
                    experience: 5.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Digger:
                    income: 10.0
                    experience: 10.0
        Farmer:
            fullname: Farmer
            shortname: Fa
            ChatColour: BLUE
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                CROPS-7:
                    income: 4.0
                    experience: 4.0
                SUGAR_CANE_BLOCK:
                    income: 4.0
                    experience: 4.0
                MELON:
                    income: 4.0
                    experience: 4.0
            Place:
                SEEDS:
                    income: 3.0
                    experience: 3.0
                SUGAR_CANE_BLOCK:
                    income: 1.0
                    experience: 1.0
                MELON_SEEDS:
                    income: 2.0
                    experience: 2.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Farmer:
                    income: 10.0
                    experience: 10.0
        Hunter:
            fullname: Hunter
            shortname: H
            ChatColour: RED
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Kill:
                Chicken:
                    income: 2.5
                    experience: 2.5
                Cow:
                    income: 2.5
                    experience: 2.5
                Pig:
                    income: 2.5
                    experience: 2.5
                Sheep:
                    income: 2.5
                    experience: 2.5
                Wolf:
                    income: 5.0
                    experience: 5.0
                Squid:
                    income: 7.5
                    experience: 7.5
                Slime:
                    income: 7.5
                    experience: 7.5
                Creeper:
                    income: 10.0
                    experience: 10.0
                Skeleton:
                    income: 10.0
                    experience: 10.0
                Spider:
                    income: 10.0
                    experience: 10.0
                Zombie:
                    income: 10.0
                    experience: 10.0
                PigZombie:
                    income: 10.0
                    experience: 10.0
                Ghast:
                    income: 15.0
                    experience: 15.0
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Woodcutter:
                    income: 10.0
                    experience: 10.0
                Miner:
                    income: 10.0
                    experience: 10.0
                Digger:
                    income: 10.0
                    experience: 10.0
                Farmer:
                    income: 10.0
                    experience: 10.0
                Builder:
                    income: 10.0
                    experience: 10.0
                Hunter:
                    income: 20.0
                    experience: 20.0
    
        Fisherman:
            fullname: Fisherman
            shortname: Fi
            ChatColour: AQUA
            chat-display: none
            max-level: 100
            #slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Fish:
                RAW_FISH:
                    income: 4.0
                    experience: 4.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Fisherman:
                    income: 10.0
                    experience: 10.0
    
        Weaponsmith:
            fullname: Weaponsmith
            shortname: W
            ChatColour: DARK_PURPLE
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Craft:
                WOOD_SWORD:
                    income: 1.0
                    experience: 1.0
                WOOD_PICKAXE:
                    income: 1.0
                    experience: 1.0
                WOOD_AXE:
                    income: 1.0
                    experience: 1.0
                WOOD_SPADE:
                    income: 1.0
                    experience: 1.0
                WOOD_HOE:
                    income: 1.0
                    experience: 1.0
                STONE_SWORD:
                    income: 1.5
                    experience: 1.5
                STONE_PICKAXE:
                    income: 1.5
                    experience: 1.5
                STONE_AXE:
                    income: 1.5
                    experience: 1.5
                STONE_SPADE:
                    income: 1.5
                    experience: 1.5
                STONE_HOE:
                    income: 1.5
                    experience: 1.5
                IRON_SWORD:
                    income: 2.0
                    experience: 2.0
                IRON_PICKAXE:
                    income: 2.0
                    experience: 2.0
                IRON_AXE:
                    income: 2.0
                    experience: 2.0
                IRON_SPADE:
                    income: 2.0
                    experience: 2.0
                IRON_HOE:
                    income: 2.0
                    experience: 2.0
                GOLD_SWORD:
                    income: 3.0
                    experience: 3.0
                GOLD_PICKAXE:
                    income: 3.0
                    experience: 3.0
                GOLD_AXE:
                    income: 3.0
                    experience: 3.0
                GOLD_SPADE:
                    income: 3.0
                    experience: 3.0
                GOLD_HOE:
                    income: 3.0
                    experience: 3.0
                DIAMOND_SWORD:
                    income: 4.0
                    experience: 4.0
                DIAMOND_PICKAXE:
                    income: 4.0
                    experience: 4.0
                DIAMOND_AXE:
                    income: 4.0
                    experience: 4.0
                DIAMOND_SPADE:
                    income: 4.0
                    experience: 4.0
                DIAMOND_HOE:
                    income: 4.0
                    experience: 4.0
     
        Chef:
            fullname: Chef
            shortname: C
            ChatColour: GREEN
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Craft:
                COOKED_BEEF:
                    income: 2.0
                    experience: 2.0
                COOKED_CHICKEN:
                    income: 2.5
                    experience: 2.5
                COOKED_FISH:
                    income: 2.5
                    experience: 2.5
                BREAD:
                    income: 2.5
                    experience: 2.5
                MUSHROOM_SOUP:
                    income: 4.0
                    experience: 4.0
                CAKE:
                    income: 10.0
                    experience: 10.0
     
        Armorsmith
            fullname: Armorsmith
            shortname: A
            ChatColour: BLUE
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Craft:
                LEATHER_HELMET:
                    income: 2.5
                    experience: 2.5
                LEATHER_CHESTPLATE:
                    income: 4.0
                    experience: 4.0
                LEATHER_LEGGINGS:
                    income: 3.5
                    experience: 3.5
                LEATHER_BOOTS:
                    income: 2.0
                    experience: 2.0
                IRON_HELMET:
                    income: 5.0
                    experience: 5.0
                IRON_CHESTPLATE:
                    income: 8.0
                    experience: 8.0
                IRON_LEGGINGS:
                    income: 7.0
                    experience: 7.0
                IRON_BOOTS:
                    income: 4.0
                    experience: 4.0
                GOLD_HELMET:
                    income: 7.5
                    experience: 7.5
                GOLD_CHESTPLATE:
                    income: 12.0
                    experience: 12.0
                GOLD_LEGGINGS:
                    income: 10.5
                    experience: 10.5
                GOLD_BOOTS:
                    income: 6.0
                    experience: 6.0
                DIAMOND_HELMET:
                    income: 10.0
                    experience: 10.0
                DIAMOND_CHESTPLATE:
                    income: 16.0
                    experience: 16.0
                DIAMOND_LEGGINGS:
                    income: 14.0
                    experience: 14.0
                DIAMOND_BOOTS:
                    income: 8.0
                    experience: 8.0
      
        None:
            fullname: None
            shortname: N
            ChatColour: WHITE
            chat-display: none
            max-level: 100
            #slots: 100
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Kill:
                Player:
                    income: 7.5
     
  10. Offline

    Sharpie-o

    Search "#slots: 1" and remove the "#".
     
  11. Offline

    sk1blu3

    Hellow,

    I have a problem.

    I have install Jobs on my minecraft server but when i take a job with a normal player (not admin) , this player when he use his job he don't win any XP or money.

    PS : I use Essentials Economy + Permission 3
    I have set permissions in Permissions.
    and i have configure jobs.
    Can you help me?
     
  12. Offline

    Errno452

    This is simple. /t means tab. You have accidently entered tab instead of space when editing your config file. Open your config with text editor like notepad++ and then click "search". The word you want to search is /t. So type in /t and it will find tabs for you. Then just replace them with nothing.
     
  13. Offline

    lolydodo123

    /jobs (Shows everything) Internal error /jobs browse Internal error... Any fixes? I didnt change anything
    :)
     
  14. Offline

    Tomskied

    This is a very good plugin, Could anyone tell me how the name is configured ingame.
    As in it shows up as Master Miner:<ign> .
    How does Herochat or iChat know to use these prefixes? Just wanted to know so I can config it to make sense with my other prefixes.
    Thanks

    edit: is there also a way for the player to be told when they earn money and xp?
     
  15. Offline

    Aliens

    Tomskied, you can check and edit it in plugins.
    Jobs>titleConfig.yml
    You can turn on/off prefixes in jobsConfig.yml
    Just change that line -
    chat-display: full
    to
    chat-display: none

    I've got a question why Weaponsmith class don't work, or why "craft" i can't use craft commands ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
    Tomskied likes this.
  16. Offline

    fin88

    You need Spout (Serverside) and Spoutcraft (Clientside) to use the "Craft"-Tasks...
     
  17. Offline

    Essentiality

    Is it possible to add in our own custom titles to the titleConfig file?
     
  18. Offline

    sk1blu3

    Hellow,

    I have a problem.

    I have install Jobs on my minecraft server but when i take a job with a normal player (not admin) , this player when he use his job he don't win any XP or money.

    PS : I use Essentials Economy + Permission 3
    I have set permissions in Permissions.
    and i have configure jobs.
    Can you help me?
     
  19. Offline

    borkax1

    Hey Why cant I find the Download button ???

    Where is this fuc** download link ?!?!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  20. Offline

    fin88

    For downloads and documentation about jobs, see Jobs on Bukkit Dev
     
  21. Offline

    dadaking

    Hello, it is possible to put a restricted area to a world? (not with 2 points but the entire world)

    Thanks for answers
     
  22. Offline

    sk1blu3

    Hellow,

    I have a problem.

    I have install Jobs on my minecraft server but when i take a job with a normal player (not admin) , this player when he use his job he don't win any XP or money.

    PS : I use Essentials Economy + Permission 3
    I have set permissions in Permissions.
    and i have configure jobs.
    Can you help me?
    please I am very sad :'(
     
  23. You give a lot of info about your problem. Thanks.

    So I'm gonna give you a well thought out solution:
    Don't host a server.
     
  24. You give no information in your post. You don't say what plugins you're using. You don't say if there are any errors. You don't show your configs. You don't give version numbers.
    The original post even links to what you should post:
    http://forums.bukkit.org/threads/request-saying-its-broke-doesnt-help-solve-the-issue.839/

    Why do you think you would ever get help?
    Stupid people are stupid.
     
  25. Offline

    Canadianese

    why doesnt my prefix show? when i choose a job
     
  26. Offline

    -alexx-

    when i go on minecraft and do /jobs browse all i get is-there is no jobs for you to join
    i havn't alterd any of the files or anything
    HELP PLEASE
     
  27. Offline

    WiccaSwista

    Hey minecrafters,
    yesterday I installed jobs plugin, too on my server.
    after I created my own jobs and fixed like 10000 errors caused by own stupidness and essentials, the plugin finally worked.
    I and non-op-players can earn money by killing players/animals and breaking blocks, but we don't get any money for crafting, for example the woodcutter gets money for breaking logs but not for crafting them to wooden planks (or as called in the config, wood)...
    I tried to fix it half the night and read almost half the internet (yeah, that's much!) and still don't know why.
    if anyone could help me, here's the config...

    Show Spoiler

    Jobs:
    # must be one word
    Holzhacker:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Holzhacker
    # Shortened version of the name of the job. Used as a prefix when the user has more
    # than 1 job
    shortname: H
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: DARK_GREEN
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    #max-level: 10
    # [OPTIONAL] - the maximum number of users on the server that can have this job at
    # any one time (includes offline players).
    #slots: 1
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    # numjobs - the number of jobs the player has
    # joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    # baseincome - the income for the action at level 1 (as set in the configuration).
    # joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    # baseexperience - the experience for the action at level 1 (as set in the configuration).
    # joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    #
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    # Chicken
    # Cow
    # Pig
    # Sheep
    # Wolf
    # Creeper
    # Giant
    # Skeleton
    # Spider
    # Zombie
    # PigZombie
    # Squid
    # Ghast
    # Player
    # Slime
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    #
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
    # block name/id (with optional sub-type)
    LOG:
    # base income
    income: 0.5
    # base experience
    experience: 0.5
    # payment for placing a block
    Place:
    SAPLING:
    income: 1.0
    experience: 1.0
    WOOD:
    income: 0.0
    experience: 0.0
    Craft:
    WOOD:
    income: 0.5
    experience: 0.5
    # killing a mob
    Kill:
    # mob name
    Player:
    # base income
    income: 0.0
    # base experience
    experience: 0.0
    # killing a jobs class
    Bergbauer:
    fullname: Bergbauer
    shortname: Bb
    ChatColour: DARK_GRAY
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
    STONE:
    income: 0.0
    experience: 0.0
    COAL_ORE:
    income: 1.0
    experience: 1.0
    REDSTONE_ORE:
    income: 3.0
    experience: 3.0
    IRON_ORE:
    income: 2.0
    experience: 2.0
    GOLD_ORE:
    income: 3.0
    experience: 3.0
    LAPIS_ORE:
    income: 3.0
    experience: 3.0
    DIAMOND_ORE:
    income: 5.0
    experience: 5.0
    OBSIDIAN:
    income: 6.0
    experience: 6.0
    MOSSY_COBBLESTONE:
    income: 4.0
    experience: 4.0
    Place:
    RAILS:
    income: 0.0
    experience: 0.0
    IRON_ORE:
    income: 0.0
    experience: 0.0
    GOLD_ORE:
    income: 0.0
    experience: 0.0
    Kill:
    Player:
    income: 0.0
    experience: 0.0
    custom-kill:
    Miner:
    income: 0.0
    experience: 0.0

    Bauer:
    fullname: Bauer
    shortname: B
    ChatColour: GREEN
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
    CROPS-7:
    income: 1.0
    experience: 1.0
    SUGAR_CANE_BLOCK:
    income: 2.0
    experience: 2.0
    MELON:
    income: 2.0
    experience: 2.0
    PUMPKIN:
    income: 2.0
    experience: 2.0
    Place:
    SEEDS:
    income: 0.5
    experience: 0.5
    Kill:
    Player:
    income: 0.0
    experience: 0.0
    custom-kill:
    Farmer:
    income: 0.0
    experience: 0.0
    Waidmann:
    fullname: Waidmann
    shortname: W
    ChatColour: RED
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
    Chicken:
    income: 2.5
    experience: 2.5
    Cow:
    income: 2.5
    experience: 2.5
    Pig:
    income: 2.5
    experience: 2.5
    Fischer:
    fullname: Fischer
    shortname: F
    ChatColour: AQUA
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Fish:
    RAW_FISH:
    income: 2.0
    experience: 2.0
    Kill:
    Player:
    income: 0.0
    experience: 0.0
    custom-kill:
    Fisherman:
    income: 0.0
    experience: 0.0

    Waffenschmied:
    fullname: Waffenschmied
    shortname: Ws
    ChatColour: GRAY
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    IRON_SWORD:
    income: 2.0
    experience: 2.0
    GOLD_SWORD:
    income: 3.0
    experience: 3.0
    DIAMOND_SWORD:
    income: 5.0
    experience: 5.0
    IRON_SPADE:
    income: 2.0
    experience: 2.0
    GOLD_SPADE:
    income: 3.0
    experience: 3.0
    DIAMOND_SPADE:
    income: 5.0
    experience: 5.0
    IRON_PICKAXE:
    income: 2.0
    experience: 2.0
    GOLD_PICKAXE:
    income: 3.0
    experience: 3.0
    DIAMOND_PICKAXE:
    income: 5.0
    experience: 5.0
    IRON_AXE:
    income: 2.0
    experience: 2.0
    GOLD_AXE:
    income: 3.0
    experience: 3.0
    DIAMOND_AXE:
    income: 5.0
    experience: 5.0
    IRON_HOE:
    income: 2.0
    experience: 2.0
    GOLD_HOE:
    income: 3.0
    experience: 3.0
    DIAMOND_HOE:
    income: 5.0
    experience: 5.0
    Schmied:
    fullname: Schmied
    shortname: S
    ChatColour: GRAY
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    IRON_HELMET:
    income: 1.0
    experience: 1.0
    IRON_CHESTPLATE:
    income: 1.0
    experience: 1.0
    IRON_LEGGINGS:
    income: 1.0
    experience: 1.0
    IRON_BOOTS:
    income: 1.0
    experience: 1.0
    GOLD_HELMET:
    income: 3.0
    experience: 3.0
    GOLD_CHESTPLATE:
    income: 3.0
    experience: 3.0
    GOLD_LEGGINGS:
    income: 3.0
    experience: 3.0
    GOLD_BOOTS:
    income: 3.0
    experience: 3.0
    DIAMOND_HELMET:
    income: 5.0
    experience: 5.0
    DIAMOND_CHESTPLATE:
    income: 5.0
    experience: 5.0
    DIAMOND_LEGGINGS:
    income: 5.0
    experience: 5.0
    DIAMOND_BOOTS:
    income: 5.0
    experience: 5.0
    Schneider:
    fullname: Schneider
    shortname: Sn
    ChatColour: DARK_PURPLE
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    LEATHER_HELMET:
    income: 1.0
    experience: 1.0
    LEATHER_CHESTPLATE:
    income: 1.0
    experience: 1.0
    LEATHER_LEGGINGS:
    income: 1.0
    experience: 1.0
    LEATHER_BOOTS:
    income: 1.0
    experience: 1.0
    WOOL:
    income: 3.0
    experience: 3.0
    Ordensbruder:
    fullname: Ordensbruder
    shortname: O
    ChatColour: BLUE
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    BOOK:
    income: 4.0
    experience: 4.0
    TORCH:
    income: 1.0
    experience: 1.0
    Koch:
    fullname: Koch
    shortname: K
    ChatColour: WHITE
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    CAKE:
    income: 5.0
    experience: 5.0
    COOKED_BEEF:
    income: 1.0
    experience: 1.0
    COOKED_CHICKEN:
    income: 1.0
    experience: 1.0
    COOKED_FISH:
    income: 1.0
    experience: 1.0
    GRILLED_PORK:
    income: 1.0
    experience: 1.0
    BREAD:
    income: 1.0
    experience: 1.0
    Wicca:
    fullname: Wicca
    shortname: Wi
    ChatColour: DARK_BLUE
    chat-display: full
    #max-level: 10
    slots: 1
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    MUSHROOM_SOUP:
    income: 4.0
    experience: 4.0
    PAPER:
    income: 2.0
    experience: 2.0
    Break:
    BROWN_MUSHROOM:
    income: 0.01
    experience: 0.01
    RED_MUSHROOM:
    income: 0.02
    experience: 0.02
    Drechsler:
    fullname: Drechsler
    shortname: D
    ChatColour: YELLOW
    chat-display: full
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
    BOW:
    income: 3.0
    experience: 3.0
    ARROW:
    income: 0.25
    experience: 0.25
    BOWL:
    income: 0.05
    experience: 0.05
    WOOD_SPADE:
    income: 0.5
    experience: 0.5
    WOOD_SWORD:
    income: 0.5
    experience: 0.5
    WOOD_PICKAXE:
    income: 0.5
    experience: 0.5
    WOOD_AXE:
    income: 0.5
    experience: 0.5
    WOOD_HOE:
    income: 0.5
    experience: 0.5
    None:
    fullname: None
    shortname: N
    ChatColour: WHITE
    chat-display: none
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
    Player:
    income: 0.0
    Lord:
    fullname: Lord
    shortname: L
    ChatColour: DARK_RED
    chat-display: full
    #max-level: 10
    slots: 1
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
    Player:
    income: 10.0


    (for those who are confused now - some of the names are german...)

    PS: version of MC is 1.8.1, jobs is the latest one downloaded here, also have iConomy (of course^^), magicspells, world edit+guard, permissions, LWC, craftbook, chestshop and homex. since i fixed all errors caused by me being stupid, there are no errors in my server's log.
     
  28. Offline

    sk1blu3

    Hellow,

    I have a problem.

    I have install Jobs on my minecraft server but when i take a job with a normal player (not admin) , this player when he use his job he don't win any XP or money.

    PS : I use Essentials Economy + Permission 3
    I have set permissions in Permissions.
    and i have configure jobs.
    Can you help me?
    please I am very sad :'(
     
  29. Offline

    tincopper2

    I get this error please help:
    2011-11-04 23:31:56 [SEVERE] Could not pass event BLOCK_BREAK to Jobs
    java.lang.NullPointerException
    at com.zford.jobs.config.container.JobsPlayer.broke(JobsPlayer.java:111)
    at com.zford.jobs.listener.JobsBlockPaymentListener.onBlockBreak(JobsBlockPaymentListener.java:50)
    at org.bukkit.plugin.java.JavaPluginLoader$40.execute(JavaPluginLoader.java:534)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    at net.minecraft.server.ItemInWorldManager.c(ItemInWorldManager.java:201)
    at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:165)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:500)
    at net.minecraft.server.Packet14BlockDig.a(SourceFile:43)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    And if I type: /balance my money is the same. It does this randomly. Please help.
    Whenever I try to break a block while having miner or any job this pops up and jobs is pretty much useless, please tell me what I should do.
     
  30. Offline

    bada32

    well i have a problem i dont know it whis plugin works whit the chest shop??? please tell me​
     

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