[ECON] iAuction v4.x- Adding auctions to Economies[1060]

Discussion in 'Inactive/Unsupported Plugins' started by rob4001, Jun 1, 2011.

  1. iAuction - Adding auctions to Economies
    Now using dev.bukkit.org

    Samkio, Orcworm and Wakko like this.
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    Is this working in b953?
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    Hey Questions is it possible to start an auction with a second currency? For example my Server uses the 2-currency feature from iConomy. There is major "Dollar" and the minor "Coins". When we start an auction we can only set Dollars. So is it possible to set it on the minor Currency, so that I can start and bid with the lower one.

  4. THis is working will all Builds that i know of

    @nash use a decimal point so to sell something at 50 coins use 0.50 in the starting bid

    i am looking into this and probably will support it in future Kepp checking back for updates

    Update to 3.4

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    So, my users LOVE this plugin. They love it so much that I am asking for a feature request to see if you can add a cooldown between auctions (set time in seconds). Our chat is getting spammed now, lol. Thanks for the plugin.

    Also another bug report, a user can bid more money then they have. It will make it go to a negative number and its like they have unlimited money. We are using the latest iConomy. FYI

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Heya Rob! Needed an Auction plugin for my server, so I'm probably using this one. Hopefully it works as well as the hMod one did. :)
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    very coll features could be, that a selected zones where only player that own this zone can auction item, so we can create a market place, or a Auction building!

    mmmm... another idea could be that one player do an auction plugin create an automatic chest, where put the item, and player that win the bid or want to but that can go for expample in the market and buy it!
  8. @darkwarriors those two ideas are great but i feel that they arnt suited to this plugin

    @sagethor This plugin was ported to bukkit by zazara and is now updated by me so it basically is the same plugin (Also do you go on UMC)?
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    mmm in my opinion si perfect for this plugin, like more others morpg, admin can choose if they want all server access to auction or single zone like othres game, but obv is a your decision to make it possible or not :)
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    Nope, I haven't been on UMC in months. :(

    I think I'll pop in today, don't know what my friend has been up to on there.
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    When people auction items like for example 36 apples, and nobody buys them, it returns it back to the person and compacts the apples in a stack...

    I don't really like this as people use it and spam the chat.
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    so i type, /auction s (or start) 10000 264 1 30.00 and it returns with
    Invalid syntax Use "/Auction ?" to revice help.
    so im lost..
  13. DUring the transition between iConomy and register the functionality fot Major/Minor curencies have depreciated (Im working on it)
  14. Version3.4 still shows as 3.3 in console load.

    Also, I never really saw this:

    Added Anti-snipe function [run the plugin once to make the config appear]

    What did it add? No new config option appeared, afaik :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  15. Update to 3.5 Sorry for the inconvenience but youll have to delete the config file to get the new configs
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    Yay :)

    EDIT; Uhm, when I auction apples and nobody buys them, it just gives me back one apple, and when I do /auction end while the apples are being auctioned it returns this error.

    07:28:39 [SEVERE] Exception in thread "Timer-1"
    07:28:39 [SEVERE] java.lang.ClassCastException: [Ljava.lang.Object; cannot be ca
    st to [Lorg.bukkit.inventory.ItemStack;
    07:28:39 [SEVERE]       at org.rob4001.iAuction.iAuction.auctionStop(iAuction.ja
    07:28:39 [SEVERE]       at org.rob4001.iAuction.iAuction$1.run(iAuction.java:476
    07:28:39 [SEVERE]       at java.util.TimerThread.mainLoop(Unknown Source)
    07:28:39 [SEVERE]       at java.util.TimerThread.run(Unknown Source)
    07:28:57 [INFO] [PLAYER_COMMAND] combatwiz: /i 10
    07:29:00 [INFO] [PLAYER_COMMAND] combatwiz: /i 260 10
    07:29:20 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'auct
    ion' in plugin iAuction v3.5
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [
            at org.rob4001.iAuction.iAuction.auctionStop(iAuction.java:608)
            at org.rob4001.iAuction.iAuction.onCommand(iAuction.java:297)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
  17. Give me 20 mins and ill fix that
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    @rob4001 : AdFly links are banned, removed. Also, changelog must show two most recent changes visible, rest in spoilers.
  19. Sorry about the adf.ly link and How do you make a spoiler?
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    Click (open)
    Spoilered text

    [spoiler="Click"]Spoilered text[/spoiler]
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    I cant write /auction start 10 Dirt 1 1
    It says "Invalid item" and i HAVE it on me.
  22. its the codes you find on the Material.java class so DIRT or a surefire way is to use the ids
  23. any ETA on this kinda problematic bug:

    Items with data values are being reset to normal (i.e. if soleone auctions birtch logs they are receved as normal logs

    andrewkm likes this.
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    Waiting on this as well.
  25. Couple of days
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    Marco Moreira

    Could you please add multi auctions and make it so that it doesn't display all the auction info when you make an auction just make a one line notification saying an auction has opened etc.... please? :D Thanks a million :) so people can use it as trading system no just on auction at a given time.... Thanks :D
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    I found a bug! If you have 2 diamond picks (one used one new), and you have the used one in the 1'st quick slot and the new one in one of the other quick slots and auction a diamond pick it auctions off the used one.
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    is it cb1060 compatible!?
  29. Should be
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    I get 23:21:54 [SEVERE] Could not pass event PLUGIN_ENABLE to iAuction
    java.lang.NoClassDefFoundError: com/nijiko/coelho/iConomy/iConomy
    at org.rob4001.iAuction.payment.methods.iCo4.isCompatible(iCo4.java:54)
    at org.rob4001.iAuction.payment.Methods.createMethod(Methods.java:58)
    at org.rob4001.iAuction.payment.Methods.setMethod(Methods.java:90)
    at org.rob4001.iAuction.server.onPluginEnable(server.java:43)
    at org.bukkit.plugin.java.JavaPluginLoader$44.execute(JavaPluginLoader.j
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:178)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:161
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:286)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:273)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:337)

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