Donator Joining

Discussion in 'Plugin Requests' started by Swiftlicious, Jun 19, 2017.

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    Plugin category: Fun

    Minecraft version: 1.11.2 / 1.12

    Suggested name: PercentageJoining

    What I want:
    How I want this to work is basically instead of having a full 100% chance to get kicked from the server because a donor has bought a rank to get full access at any time to connect.. I would rather have it as for example:
    Player1 has bought Rank1 and that only gets 25% access to connection so not a full on 100% chance.
    Meaning if Player2 is default / no rank then he won't absolutely be kicked from the server but still has a 25% chance to be kicked.
    But then let's say Player3 has bought Rank4 which has a 100% chance to connect then Player2 will be kicked without a doubt to save that spot for Player3.
    Player3 however can not be kicked from the server if a lower player like Player4 who has Rank2 with a 50% only to get connected.
    I would prefer it to kick players from the lower rank first before kicking anyone from a donor group.
    Therefore a config.yml probably is required for that feature.
    If more detail is required I will gladly be able to shed some light if this is even possible to get made.
    Staff / OP can not be kicked from the server using a specific permission I have stated below.

    Ideas for commands:

    Ideas for permissions:
    joining.donor1 - 25% to get connected.
    joining.donor2 - 50% to get connected.
    joining.donor3 - 75% to get connected.
    joining.donor4 - 100% to get connected.
    joining.disconnect - not able to be kicked for a donor's slot (useful for staff).

    When I'd like it by: Whenever possible.
    Last edited: Jun 19, 2017
  2. why would you want this?
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    why does it matter why I want it?
    I just would like it so it's not a 100% chance for anyone to get disconnected.
  4. I don't really understand what you mean do you want it to only do this when the server is full or all the time... the player could just keep joining until the odds are in there favor.
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    I forgot to clarify that part in the OG post.
    after the first time of let's say Player2 being at a 25% chance. it would decrease each time they don't get accepted.. so after 25% it would go down like 2-3%.
  6. Ok I am almost done with the plugin but how long do you want the odds to go down after a failed attempt.
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    just 3%. hopefully it resets after they do get connected so they have 25% once they leave again.
    also the message for getting disconnected could be like in the light red if possible saying 'You have failed to connected. Connection Rate dropped by 3%!'
    Last edited: Jun 21, 2017
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    Last edited: Jun 25, 2017
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