Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    @Afforess @SpoutDev
    Whipped up a quick installer with inno-
    Code (open)
    #define MyAppName "Spoutcraft"
    #define MyAppVersion "1.0.1"
    #define MyAppPublisher "SpoutDev"
    #define MyAppURL ""
    ; NOTE: The value of AppId uniquely identifies this application.
    ; Do not use the same AppId value in installers for other applications.
    ; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
    ;AppVerName={#MyAppName} {#MyAppVersion}
    OutputDir=C:\Users\Cole Erickson\Desktop
    SetupIconFile=C:\Users\Cole Erickson\Desktop\ico.ico
    Name: "english"; MessagesFile: "compiler:Default.isl"
    Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
    Name: {commondesktop}\Spoutcraft; Filename: {app}\start.bat; WorkingDir: {app}; IconFilename: {app}\ico.ico; Comment: "Start Minecraft via the Spoutcraft launcher.";
    Source: "C:\Users\Cole Erickson\Desktop\ico.ico"; DestDir: {app};
    Source: "C:\Users\Cole Erickson\Desktop\Spoutcraft.jar"; DestDir: {app};
    Source: "C:\Users\Cole Erickson\Desktop\start.bat"; DestDir: {app};

    It just puts the bat and the jar in Program File/Spoutcraft.jar and has an uninstaller. Try it out. (Direct) Feel free to put it in the main post for the noobs :D
    rslink likes this.
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    Interesting, I might add this to the post soon, can't right now though :)
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    @cholo71796 Could you also make it create a shortcut with a icon then place one in the .spout folder and one on the desktop?
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    Oh, I forgot to mention that. It already does put a shortcut with the icon on the desktop.
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    I don't think Spout likes running alongside BukkitContrib. Ufortunatly as one of my plugins moved to spout and rest use bukkitcontrib.

    Plugin in mentions is "Showcase"

    2011-08-03 14:32:32 [SEVERECould not pass event PLAYER_MOVE to Spout
    .lang.ClassCastExceptionorg.bukkitcontrib.ContribNetServerHandler cannot be cast to org.getspout.spout.SpoutNetServerHandler
    at org
    at org.getspout.spout.SpoutPlayerListener.onPlayerMove(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
    ^ is spammed every move event.

    Spout 1.0.1


    Did some back reading found out some thing somone had else when using this fell in a world where only a couple chunks would load and rest left them free falling I had this same issue exactly up until point I stopped server removed bukkitcontrib tho as stated above it re downloaded.

    Yep sure enough with bukkitcontrib the map hardly loads and I get a world of void.
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    @ledhead900 You can't run them side by side, delete bukkitcontrib and all plugins that use it (as they will auto download it).
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    Does this mean we'll be able to get a list of a player's mods and finally be able to actually see who really is xraying?
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    @Kalais Probably, although spout breaks a lot of mods. You can also for a texture pack on players.
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    @SpoutDev none of the buttons in the client respond when i click them, any idea why they are unresponsive?
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    I just got around to install the new update and I am getting the same void problem. Part of the land I was standing on before update is still there but the rest of the world is gone.

    I have no other mod that requires or even uses bukkitcontrib and no errors came up in console. But I stopped server and deleted spout and all went back to normal.
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    It makes it so that
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    guys, what the hell?

    my server restarts and some plugin auto-downloads Spout, and then it's throwing severe errors allover the place and causing my server to restart over and over, also when I login the whole world is like a "void world".

    I have no idea what plugin is causing it but i've "fixed" it by deleting the files from inside the Spout.jar but leaving the info file so it thinks Spout is there but doesn't keep trying to re-download it and fucking the server over.
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    Dylan Helling

    I'm getting some serious error with this jar file. I didn't want to download it, but bukkitcontrib which I need for showcase downloaded it automatically. I don't know how to fix the problem and is it possible to turn off the auto download.

    Could not pass event PLAYER_MOVE to Spout
    java.lang.ClassCastException: org.bukkitcontrib.ContribNetServerHandler cannot be cast to org.getspout.spout.SpoutNetServerHandler
    at org.getspout.spout.player.SpoutCraftPlayer.getNetServerHandler(
    at org.getspout.spout.SpoutPlayerListener.onPlayerMove(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
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    do what I did, open spout.jar and delete the two folders inside, then use that .jar, it won't actually load and do anything but it won't auto download a new one either.
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    Dylan Helling

    Yeh I tried that, but I still get a ton of errors
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    There's no obligation for you to do that, and no, not all players have to do that- only ones that want to use the plugins. Spout is not a requirement.
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    Dylan Helling

    Yes but a plugin called showcase require bukkitcontrib. And bukkitcontrib auto downloads spout
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    java.lang.RuntimeException: could not rename the file /home/cain/.spoutcraft/updateFolder/minecraft.jar to /tmp/minecraft.jar8528693457276888551.tmp
    at org.spoutcraft.launcher.GameUpdater.addFilesToExistingZip(
    at org.spoutcraft.launcher.GameUpdater.updateBC(
    at org.spoutcraft.launcher.GUI.LoginForm.actionPerformed(
    at javax.swing.AbstractButton.fireActionPerformed(
    at javax.swing.AbstractButton$Handler.actionPerformed(
    at javax.swing.DefaultButtonModel.fireActionPerformed(
    at javax.swing.DefaultButtonModel.setPressed(
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(
    at java.awt.Component.processMouseEvent(
    at javax.swing.JComponent.processMouseEvent(
    at java.awt.Component.processEvent(
    at java.awt.Container.processEvent(
    at java.awt.Component.dispatchEventImpl(
    at java.awt.Container.dispatchEventImpl(
    at java.awt.Component.dispatchEvent(
    at java.awt.LightweightDispatcher.retargetMouseEvent(
    at java.awt.LightweightDispatcher.processMouseEvent(
    at java.awt.LightweightDispatcher.dispatchEvent(
    at java.awt.Container.dispatchEventImpl(
    at java.awt.Window.dispatchEventImpl(
    at java.awt.Component.dispatchEvent(
    at java.awt.EventQueue.dispatchEventImpl(
    at java.awt.EventQueue.access$000(
    at java.awt.EventQueue$
    at java.awt.EventQueue$
    at Method)
    at java.awt.EventQueue$
    at java.awt.EventQueue$
    at Method)
    at java.awt.EventQueue.dispatchEvent(
    at java.awt.EventDispatchThread.pumpOneEventForFilters(
    at java.awt.EventDispatchThread.pumpEventsForFilter(
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(
    at java.awt.EventDispatchThread.pumpEvents(
    at java.awt.EventDispatchThread.pumpEvents(

    When I hit login.
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    This ^
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    Dylan Helling

    I need this fixed now, its really annoying and troublesome
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    this is exactly what i wanted... :D

    can you make an option to have a secondary download source instead of straight from the server? I'd hate to limit the clients download speed of the mods when they download it the first time and update the mods. I could use something like dropbox to keep them in sync.
    maybe too much to ask, but would be nice to the small server owners with small upload speeds.
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    I think maybe we need to reverse this reply stated to remove sprout why on earth am I'm going to use sprout for anything until everyone moves over to sprout, everyone currently bare the showcase that I know about still use contrib and those frankly are more important than that running.

    Why someone would move to a plugin in the this section and expect us to run it on production servers astounds me. I fixed the issue by removing the one plugin that wanted to use this. Tho don't take me the wrong way this is a better step foward tho currently it just lacks intergration into to what already exists.

    @Everyone with issues
    Just remove the offending plugin srsly its not worth the one plugin over the 5 or so you run that want to auto-download bukkitcontrib I'm pretty Afforess does not expect ppl to move to this before it is even actually released.

    • Remove Sprout and its config folder and remove all plugins using Sprout
    • Remove bukkitcontrib and all plugins using this as they will auto-download that plugin
    Pick one issue is solved!
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    is it modloaderMP supported? bukkitcontrib has major conflict with modloadrMP
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    Pretty much. None of them are that groundbreaking yet, just delete them until they are moved over to spout or visa versa. This refactor has only been out like 24 hours.
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    No it is not just run the launcher and you can have two separate game files.

    @ledhead900 I just figured, they are posting in the spout thread. It's not like you really need any of the plugins that are out right now, and bukkitcontrib is now out dated. It is best to move people off it as quickly as possible.
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    This is intended to eventually replace Modloader and the like, because those programs are TERRIBLE at what they do.

    So no, it's not Modloader supported.
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    I have a temporary solution to your frustrations guys...
    So far its confirmed working... Everyone having problems with it downloading without your consent, can pm me for more info on it.. i've got the last working dev version of bukkitcontrib, which also works with mobdisguise, if any of you use it...
    For me, i believe narrowtuxlib is forcing the update/auto-download, but i managed to block its attempts to do so. it throws an error, but nothing is harmed from it...

    and best of all, everything DOES work fine after doing this. (and you get to keep BukkitContrib functionality!)

    @Ratchet @philulrich @Dylan Helling
    Pm me... i can fix it! :D
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    WTF is this? I had bukkitcontrib for showcase, then it auto downloads Spout which throws my server into fits of huge errors!?!?

    Now I can't see anything in the console at all! Why are you auto downloading things without my permission? ugh... I delete spout and it just auto downloads again!
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    One of your plugins is dependent on Spout, probably showcase. You'll have to remove showcase until Spout is working properly

    Also, is Aether compatability POSSIBLE with Spout?
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    Boon Pek

    Would this... eh, launcher overwrite the user's minecraft.jar, or would it run upon it's own custom minecraft.jar? :O

    EDIT: Nevermind, then. A post below said that it'll load it's own custom JAR. I seem to be having a problem, though, running this and connecting to my BukkitContrib server.
    morizuki likes this.
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