Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    Its one of your plugins
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    know but showcase is downloading it and i cant get it to stop :S no setting file for it :/
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    When using a slightly edited texture pack (the default but with old bricks and cobble) in spoutcraft, water and lava become ugly (they take on their textures from the terain.png) is there a way to fix this?
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    We will look into this

    Then ask on Showcase's thread

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Update showcase it will download spout instead with the new version.
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    Just a little help incase someone needs later: some poeple download the file and they get as .zip file instead of .jar for pc they have to go folders properties and show allow file extensions to show after that rename to .jar alot of players were suffering from this
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    ok here is something odd..i was getting errors from spout, so i deleted it. Then it re-downloaded because i forgot it was a dependency and no more errors.. O_O

    btw wouldn't a client be illegal because it would be distributing minecraft.jar, or does it use minecraft.jar that is installed already and isn't packed with it
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    You might have turned autoupdating off, we might have fixed something


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Yeah happened with alot of them had to teamview to figure out it was being downloaded as .zip I think its because they were editing minecraft.jar with zip/rar which changed jar to zip by default.. not sure :D hope it helps someone later on ;p
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    Oh thx did not know he had a sprout version. I will check this out when I get to the server next probably monday.

    oh and apprently Raph did some changes to fix the issue so should be sweet when I do.

    Thx for reading the issues :)

    It was 1.0.1 that latest in the changelog Autodownloaded by Logblock/Showcase's latest installments supporting sprout.

    I tried CB 1000,1032 both had this issue bad then 1040 fixed it for about 40min then it happend again. Some people reported walking over the void areas made them load but 90% of the time I just fell to my doom.
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    Spout :)
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    Can you please tell me what is wrong with my code?
    	public void onPlayerJoin(final PlayerJoinEvent event) {
    		Player player= event.getPlayer();
    		SpoutManager.getAppearanceManager().hideGlobalTitle((SpoutPlayer) player);
    this is the gets called,but it doesn't work...(it should hide all player name tags)
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    It uses your login info to connect to download the minecraft files and then patch them.
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    We are not illegal, in the terms and conditions it says

    We follow this, this is in no way an official launcher. Also all downloads go through there system.

    That is because spout doesn't see them as active spout players yet us the SpoutCraftEnableEvent with the SpoutListener. To register the listener use the event type CUSTOM_EVENT

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    "Unknown console command" It doesn't show up in plugins list.

    If you don't have anything nice to say, then don't say it?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Alright,changed the event...
    Now,do i replace PlayerListener with SpoutListener? Seems like that...
    But where do i put SpoutCraftEnableEvent? instead of PlayerJoinEvent? and do i change anything else?

    Le:with all those changes,i get:
    public void onPlayerJoin(final SpoutCraftEnableEvent event) {
    		Player player= event.getPlayer();
    		SpoutManager.getAppearanceManager().hideGlobalTitle((SpoutPlayer) player);
    Is this right?
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    no, I am going to release a tutorial tonight no how to hook into spout, wait for it, or get on channel #spout and ask for help.

    I would help more, but I have got to go for an hour or so
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    Both a friend of mine and I have a problem with the launcher.
    The server we play on requires the latest dev build option to be activated. We played just fine earlier today,
    but since a few hours ago, we couldn't start the game. Clicking on "Login" would start another window (like the gamewindow) which would have but a whitescreen.
    Starting the game without the latest dev build option enabled works fine, however.
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    When you come back,check out my latest version:
     public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
            } else
            { Player player = event.getPlayer();
    This one even prints a message when a player using spout joins!!!
    However,name tags still won't go away...
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    I was Skeptical of BukkitContrib earlier. Having to mod all the files, making it totally incompatable.. This method you're using now for clients is much, much better. Not only does it separate the two different ways to play MC, but if you release source code, people could make client mods based off of how you coded it, and work around that.
    elias79 likes this.
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    City Builder

    My logs are filling with this:
    2011-08-05 12:56:54 [SEVERE] Could not pass event PLAYER_MOVE to Spout
    java.lang.ClassCastException: org.bukkitcontrib.ContribNetServerHandler cannot be cast to org.getspout.spout.SpoutNetServerHandler
    at org.getspout.spout.player.SpoutCraftPlayer.getNetServerHandler(
    at org.getspout.spout.SpoutPlayerListener.onPlayerMove(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(

    Any clues what's gone wrong here?
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    Is so annoying, that feature was for ignorant server owners to be lazy and un knowledgeable. -.-;
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    yes yes yes, :p
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    cool, I was just wondering how that worked haha
  27. Yeah i cant wait ;)
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    You are using spout and bukkitcontrib
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    Is the client side Spout launcher supposed to be dark grey with black text for the "news"? That is, where you enter in your user/pass?



    I can use all my client mods that work with Minecraft right????? I just realized this starts it in a different location... >.>
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    Yes but the GUI is changing soon
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