Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    It's a plugin. You put it in your CraftBukkit plugins folder.
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    I was just wondering about that when I pressed post...
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    "Area 51" and "Crime Scene - do not enter" in the main screen and paused menu respectively
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    Yes, that is something Afforess added in the dev builds. I'm not sure what they are for though. Most likely tests and/or placeholders for something else.
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    ok, glad its not something more problematic.
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    Erm, I didn't add them either. I was wondering who did myself...
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    Guess I should have looked at the commits more closely. :p
    I wonder if it's from someone's pull... *looks*

    Edit: Looks like it was actually @narrowtux doing something with a test screen.
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    Where is the documentation on SpoutcraftAPI? I understand it's new, but if people have already developed with it I must be missing some info.

    Thanks guys, you attend to a lot of annoying posters all day I know :(
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    Nobody has made any addons using it yet. People have been using the Spout plugin API. The Spoutcraft client addon API is not very usable yet.
  11. 1. Any spout minimap plugin yet ? :p
    2. I used to use spout combined with zombe's flying client mod and it worked fine, either mc update, zombe update or spout update broke something as now they don't work together anymore :( (and no, build in mc flying doesn't cut it, its horrible compared to the zombe flying)
    3. I'm interested in using the well known slope mod for MC (also a client mod) and it worked fine with bukkit, but I didn't even dare try and use a client mod (slopes) with another client mod (zombe) with spout with bukkit :p .. but if someone could get those all working together that would be awesomesauce :p
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    Hello guys and girls,
    Quick question. are the onBlockPlace event(s) in the GenericCubeCustomBlock class functioning at the moment? They don't seem to fire for me. If you need source code, I'm happy to PM it to anyone. For some reason the event (amongst a few other events I believe) in GenericCubeCustomBlock will not fire for me. I have added an @Override tag and neither Eclipse or the Bukkit server return an error. I'm not sure whether it is a problem with my code or a problem with Spout. I have tried both the RB and the latest dev build.
  13. I know it sounds dumb but you haven't forgot to register the events have you? I did that once for two of spouts custom events which needed separate listeners but I only registered one custom event because I forgot they were separate.
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    We've said other client mods would break eventually as we use more and more classes. There will be addons that offer better flying and minimaps eventually. Same goes for the slopes mod. We aren't going to integrate them.
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    Heya, im not sure but i belive something is wrong in the API. It was right till 1.8

    Lets say im making a sugarcane transform into a sugar, in a crafting table.


    This shows me ammount has subtracted, but it doesnt in the item stack the player is holding (draggin).

    Thanx alot for your attention.
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    Hey guys, I'm going to seem really dumb here, but what is the class for the onBlockPlace event? I know it used to be SpoutBlockListener but I can't find it in there or anywhere else for that matter. I need to register an event when the player places a block.

    Okay, this is really wierd. certain events in the GenericCubeCustomBlock fire and some don't. The onBlockPlace class doesn't. The onBlockInteract does :S
  18. I hate how Spout make stone bugged :'(
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    I don't know if it's just because Spoutcraft is getting bulkier but I have slight performance issues XD
    You guys updated to the latest Optifine yet? /unsure

    I know it's probably a lot of work considering the amount of stuff that goes into Spoutcraft D:
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    Could you add a possibility to reduce custom music sounds volume.
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    No, and we most likely won't be. The author has requested that we not include his mod. Most of what we have now of his is highly modified anyways for it to even be OptiFine anymore. Afforess is making some changes so that the his code is no longer in it I believe.

    What issues are you having?

    You mean integrate it with the sound option sliders? Plugin developers can already change the sound levels.

    It's fixed already in the latest dev builds.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    Yes it would be nice if the players can turn them down, some complained about them and the plugin could only send them to everyone :(
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    Any support for MAC? Still having the sound errors & it's not allocation RAM properly.

    Also any idea where the screenshot folder is? :p


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    All audio, including custom music factors in your existing sound effect and music slider settings. Talk to plugin devs if they are playing music too loudly, because they control how loudly the music plays.

    They haven't all been implemented yet.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    Can you use 256x256 texture packs when calling SpoutPlayer.setTexturePack(String url)?
    [I think the method is in SpoutPlayer, I don't remember off the top of my head]
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    Lag spikes and general reduction in fps.
    It's been that way ever since I upgraded from 1.73 (which was so beautifully smooth by the way) to 1.81- it's improved a little and I'll be patient while you guys work on it :p
    But the difference between the current Optifine'd client and Spoutcraft is making Optifine more desirable.

    I really only use Spout for SpoutWallet at the moment (Which I REALLY like- even if it's stupidly simple). SpoutEssentials is buggy and annoys the server so I've taken that out anyway, haha. However, with things like UltraItems and the development around this area, Spout is quickly becoming a real staple in everyone's Minecraft plans- I'd just hate to miss out is all :p
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    If you're worrying that future changes are going to somehow make performance worse, stop worrying. The only part of optifine still in Spoutcraft is the video settings page, and only like 2/3 of that is still even optifine. All the performance changes under the hood are all Spoutcraft.
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    I have had no issue with setting a texturepack of that size with SpoutPlayer.setTexturePack(String name);

    If you aren't already, make sure to precache it in onEnable for a smoother experience for your users.
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    Thanks, thats cleared it up for me :)
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    CB 1339 Spout #463
    During stop server command - First time catching this, not sure why but probably something to do with the fact I now have JSONAPI plugin on the server.
    2011-10-16 16:15:11 [SEVERE] Could not pass event PLAYER_QUIT to Spout
    java.lang.ClassCastException: com.ramblingwood.minecraft.jsonapi.dynamic.APIWrapperMethods$FauxPlayer cannot be cast to org.getspout.spout.player.SpoutCraftPlayer
     at org.getspout.spout.SpoutPlayerListener.onPlayerQuit(
     at org.bukkit.plugin.RegisteredListener.callEvent(
     at org.bukkit.plugin.SimplePluginManager.callEvent(
     at com.ramblingwood.minecraft.jsonapi.dynamic.APIWrapperMethods.disconnectAllFauxPlayers(
     at com.ramblingwood.minecraft.jsonapi.JSONAPI.onDisable(
     at org.bukkit.plugin.SimplePluginManager.disablePlugin(
     at org.bukkit.plugin.SimplePluginManager.disablePlugins(
     at org.bukkit.craftbukkit.CraftServer.disablePlugins(
     at net.minecraft.server.MinecraftServer.stop(
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    I got it from the link attached to the latest recommended build.
    Same link that @jkmerlin was pointing to.
    Dunno why it was giving me a wrong version. i'll have to try it again later... :p
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