# Cuboid

Discussion in 'Plugin Development' started by TerroDoor, Dec 6, 2019.

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### TerroDoor

In my cuboid I have min and max variables for the Math.min and Math.max of my XYZ cords

I only want to change blocks on the MIN Y and create a outline of the X and Z for the Min Y, basically a platform with an outline of my cube...

I can’t seem to fix this any tips?

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#1
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### timtower Moderator Moderator

@TerroDoor Do you want to show the edges or the walls?

#2
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### TerroDoor

No, the rest of the cube I’m trying to keep as air

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#3
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### timtower Moderator Moderator

It was a multiple choice question.
Can you make a drawing?

#4
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### TerroDoor

Okay so here’s the best way I can explain

If we were looking at this cube from Birdseye view, keeping in mind that I have two locations, loc1 and loc2.

loc1 has a Y of 0 and
loc2 has a Y of 20

Here’s how I want it to look for the Y of 0:

XXXXX
XOOOX
XOOOX
XOOOX
XXXXX

so for this 3D cube, the X marks the border of GLASS and the O marks the platform(glow stone)

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@timtower

I only want the platform one block high, so basically a platform on Y 0

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EDIT by Moderator: merged posts, please use the edit button instead of double posting.

#5
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### timtower Moderator Moderator

@TerroDoor Start by making a loop that fills the entire platform and post that code.

#6
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### TerroDoor

Here’s what I got

Code:
```For x = minx; x <= max; x++){
For y = miny <= maxy; y++){
For z = minz; z <= maxi; z++){
```
So now I got all the cords inside this cube and I create a new loc with my new variables

Loc loc = new loc(w x y z)

Now to check the y

If (y == miny) {

Loc.getblock.settype(glowstone)

Which works, but I can’t seem to create the outline of glass

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#7
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### timtower Moderator Moderator

@TerroDoor Why the y loop at all? For a floor you don't need it.
What are the conditions for the outline?

And please post actual code that you can test. Makes it a lot easier.

#8
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### TerroDoor

Well if I don’t loop the Y the players cuboid won’t be between 0 and 20, I need to have the player in the cuboid so they can’t tale damage, sorry I’m not with my laptop but this problem has been bugging me all night

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#9
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### timtower Moderator Moderator

@TerroDoor So you want the glass around the entire thing? On all 12 edges?

#10
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### TerroDoor

Only on Y 0,

would I get the
miny,
min and max X and
min, max Z?
Correct me if I’m wrong

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#11
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### timtower Moderator Moderator

@TerroDoor That is correct.
That is the only information that you need for the platform.

#12
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### TerroDoor

But the way I’ve been constructing it has it making walls around the edge, I only want it on Y 0

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How can I properly construct this

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EDIT by Moderator: merged posts, please use the edit button instead of double posting.

Last edited by a moderator: Dec 6, 2019
#13
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#14
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### TerroDoor

Following my above code I’m using this if statement

If (y == miny && x == minx || x == max && z == minz || z == maxi) {

Loc.getBlock().setType(Material.GLASS):

}

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#15
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### timtower Moderator Moderator

@TerroDoor Add brackets around the x checks and the z checks

#16
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### TerroDoor

Thanks Tim I will get back to you shortly, I appreciate your time!

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@timtower I switched the && and the || and have gotten it to work, although it’s filling the entire minY, how would I hollow the inside blocks?

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EDIT by Moderator: merged posts, please use the edit button instead of double posting.

Last edited by a moderator: Dec 6, 2019
#17
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### timtower Moderator Moderator

@TerroDoor Code? And you didn't have to switch them. I said brackets.

#18
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### TerroDoor

Sorry I mis worded my sentence, I switched the && and || and added brackets.

Here’s the code

Code:
```If (y == miny && (x == minx || x == maxx) && (z == minz || z == maxx)) {

Loc.setblock glass
}
```
I fiddled with it again before posting so let me explain what’s happening above.

It’s placing a glass block only on each corner, not the entire perimeter?

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#19
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#20
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### TerroDoor

Copied from my phone off laptop(I’m poor af so I have a fossil as a computer). It’s correct format on my laptop however.

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@timtower

Solved, Thankyou pal!!

Here’s what I did

Code:
```If (y == miny) {
//now we know for sure it’s y0

If (x == minx || x == maxx || z == minz || z == maxz){

Loc.set glass

```

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EDIT by Moderator: merged posts, please use the edit button instead of double posting.

Last edited by a moderator: Dec 6, 2019
#21