CraftBukkit 1.4.2-R0.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Nov 2, 2012.

Thread Status:
Not open for further replies.
  1. Offline


    A new CraftBukkit Beta Build (1.4.2-R0.2) that provides Minecraft 1.4.2 compatibility and fixes serious issues in CraftBukkit 1.4.2-R0.1 is now available. The previous beta is considered broken and will be marked as such on, as a result updating to this beta is highly recommended.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practises, most plugins should work without needing an update whenever we put out a new release.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build is primarily a fix for the first beta and, as such, should still be given the same considerations as our first beta build. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    The release of Minecraft 1.3 introduced built in auto-save functionality that is completely new to Minecraft: prior to this release, server admins had to provide their own means to save things on their server at a set interval. As a result, the vast majority of servers already have an auto-saving mechanism of some sort, rendering the newly provided built in auto-save largely redundant. On top of this, it was also immediately noticeable that the built in auto-save was the cause of a significant performance hit to the server, even going so far as to lock up the server each time it ran.

    Bearing this in mind, we decided the best course of action was to make the auto-save interval configurable and default to being disabled. By doing so we immediately saw a noticeable performance increase on servers and noticed overwhelmingly positive feedback on our Beta builds. While some might argue that this could leave servers without frequent saving, this change simply reverts behaviour back to what server admins are familiar with from Minecraft 1.2.5.

    As mentioned before, we have made the auto-save interval configurable and disableable within the bukkit.yml. Simply set "ticks-per.autosave" to the number of ticks you want between each save or set it to 0 to disable it completely and use a script or plugin to manage it instead.

    Notable Changes:
    • Fixed crash caused by plugins that allow players to change art. See BUKKIT-2667 for more information.
    • Fixed generated structures not retaining their data after a server restart. See BUKKIT-2760 for more information.
    • Fixed time and player time not working. See BUKKIT-2797 for more information.
    • Fixed a bug that resulted in world data not being preserved when switching from vanilla Minecraft to Bukkit. See BUKKIT-2760 and BUKKIT-2816 for more information.
    Known Issues:
    • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.4.2-R0.2 here
  2. Offline


    What i meant was if you had actually started programming 1.4.3 for the release, and a general idea of when bukkit would be ready to release it.
  3. Offline


    No, we do not have a general ETA either.
  4. Offline


    Ok, thankyou! You really helped me out!

    Yeah it does

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 29, 2016
  5. Offline


    We try to get all recommended builds feature complete with new APIs.
    Tooner101 likes this.
  6. Offline


    Quick question for you Bukkit dev's... Is there any reason(s) why there hasn't been a 1.4.2 dev-build released since Sat Nov 3, 2012 @ 6:01am?
    s32ialx likes this.
  7. Offline


    I have the same thoughts but I'm thinking maybe that means they are going to release a RB soon :D or they have just been on vacation :p
  8. Offline


    Well, 1.4.3 is supposed to come out tomorrow.
    I'm assuming bukkit is currently under a code freeze.
    No point in working on 1.4.2 when 1.4.3 is near.
  9. Offline



    These two entities should be allowed to work together in a more seamless environment.
  10. Offline


    I place the project under a code freeze whenever a Minecraft update comes out as changes to the code while we're updating will only serve to delay the update process. There is no activity because there can't be any activity.
    xcanner and Praqoon like this.
  11. Nope.

    "Since there were new issues in 1.4.3, we will not update Minecraft yet. Instead, we'll post a 1.4.4 pre-release, probably tomorrow"

    Myself, I'll be patiently waiting for bukkit to update. So far, the beta seems to be stable enough to make my players happy (and if it breaks, well, they were warned that it's beta) :p
  12. Offline


    Thanks Seph. I like straight-up, no messing, honesty. No point beating about the bush. Great answer. Cheers! :D
  13. Offline


    yeah i have waited soooooo long to download craftbukkit 1.4.2
  14. Offline


    Sorry to disturb you again, but what's an ETA?
  15. Offline


    Estimated time of arrival.
  16. Offline


    Are item lores (added in 12w40a) supported? Like, can I edit them without using an external NBT editor?
  17. Offline


    Just imagine if Mojang and Bukkit combined resources. What an awesome Craftbukkit clone Mojang would be able to release then! We'd all be creaming ourselves with pure delight. :D

    ... and NO delay between releases of Minecraft/CraftBukkit!!! haha
  18. Offline


    when will there be a recommended build of craftbukkit for 1.4.2 other than 1.3.2 R 3.0
  19. Offline


    Use the Beta build. With 1.4.4 just around the corner the code is under a freeze right now.
  20. I've been having this too, I hope this will be fixed soon. (Well I didn't get the error but players on my server did, it's VERY unfortunate, also cause there is almost no info on it on the web.)
  21. Offline


    So that's why there have been no updates since Nov 3. Thanks for the update! BY the way, when is 1.4.4 due for realese?
  22. Offline


    I don't work for Mojang, so I cannot answer when they will release it. EvilSeph already covered the code freeze if you read the posts on this page.
  23. Offline


    they have arrow in the knee,so they can't look up
  24. Offline


    Good to know, ill stop refreshing that page. :p
    I had a feeling though, just hope they iron out all the bugs before the next release so you don't have to keep redoing everything.
  25. Offline


  26. Offline


    Just a question, if clients update to 1.4.3/1.4.4 will they be able to connect to 1.4.2 servers?
  27. Offline


    Seems my last command is not posted for some reason.

    But the download link is not working. When I download the file and upload it to my server it says that it's R0.1 instead of R0.2!
  28. Offline


    Ok thanks.
  29. Offline


    Ugh. I guess I'll have to. Quite a few players have already upgraded so they can't get on our server. A few weeks waiting is enough, so we'll have to use the beta since there hasn't been an RB.

    That is sort of the point of the Mod API which should be for MC 1.5. I have no idea what Bukkit has planned for then, but I would think that "Bukkit" would just become a plugin to go on top of vanilla with some additional API add-ons and such instead of the current implementation of replacing the entire base JAR file.
    Praqoon likes this.
  30. Offline


    im only a 16yr old, i cannot join them yet :p
Thread Status:
Not open for further replies.

Share This Page