CraftBukkit 1.2.3-R0.1 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Mar 4, 2012.

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  1. Offline

    EvilSeph

    A new CraftBukkit Beta Build 1.2.3-R0.1 (#2034) that provides Minecraft 1.2.3 compatibility is now available. As always, please remember to backup your servers before updating, just in case.

    Will plugins break with this build?
    Unless the plugin developers of your plugins have been keeping up with Bukkit development, plugins will most likely be broken due to the recent optimisation and cleaning of our code.

    What is a Beta Build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    Now that a beta has been promoted, we'll be working on new features, API and more fixes for a Recommended Build.

    Known Issues:
    • Entities can't be interacted with after login (vanilla issue).
    • Strange chunk generation artifacts on the client.
    For more detailed information on what is contained in this update, please see the changelog here

    Download CraftBukkit 1.2.3-R0.1 here
     
  2. Offline

    chaseoes

    The first post clearly explains that it's a beta build, and explains the difference too.
     
  3. Offline

    FXHNTR

    Read this:
     
  4. Offline

    someoneB

    dammit - just tried it and its great!
    now i just need to wait for all plugins to get updated too...
     
  5. Offline

    itsmei

    Nice thanks I am just going to try it!

    Thanks!
     
  6. Offline

    crfptb0808

    FINALLY!!!!!!!!!!!!!! :D So, some plugins already updated(like essentials), but about how long will it take for ALL of them to update?
     
  7. Offline

    turt2live

    In reality: Never. Every plugin will never be updated, but if you mean the big ones (like Essentials), they are likely sitting there right now slamming on their keyboards
     
  8. Offline

    Kurai Ookami

    okay so funny story I have no idea what the hell happened here XP
    you saying it was running in a temp folder (which it shouldn't have been I was running it out of a folder on my desktop) made me think maybe it was the folder placement. upon trying to move the folder it wouldn't allow me to said it was still running. thing was I couldn't find it running anywhere so I restarted, moved the folder successfully and ran it the same way I always do, by clicking on the craft bukkit starter (which I did even before not sure if that's the dll you were talking about) but long story short it's working now, no fix needed. so thanks for making a comment that led to me somehow inadvertently fixing the issue, thanks XP
     
  9. Offline

    Spongebob1212

    *takes the dev build*

    I'll just go to the dev builds right now which is R0.2! :D
     
  10. Offline

    crfptb0808

    Well, obviously not ALL of them will update, but i mean plugins like Worldedit(that will most likely update) and Mob-blood, and log, and BOSEcomony? How long about will it take?
     
  11. Offline

    turt2live

    Your welcome :)

    WorldEdit has a working version at the moment, check out their BukkitDev page.

    As for all the others, they may already have a "dev" build out that is designed for this beta build.

    Keep in mind: Most plugins that say "R5" or "R6" compatible have a 90% chance of running just fine in the Beta.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  12. Offline

    crfptb0808

    Ok, Thanks!
     
  13. Offline

    pomeh

    Nice thanks :)

    I have a question about channels systems. On craftbukkit download site http://dl.bukkit.org/downloads/craftbukkit/, there are 3 channels: Recommend, Beta and Development.
    [​IMG]

    But on Sonatype website http://repo.bukkit.org/index.html#view-repositories;snapshots~browsestorage~org/bukkit/craftbukkit/, there are 3 others "channels" (repository): Legacy, Releases, Snapshots.
    craftbukkit-channels-2.png

    This two channels mechanisms are not really compatible because they don't stand for the same thing. But that's quite confusing :(
    Also, we could expect that the "Recommend channel" stands for the "Releases" repository, but that's is not the case. The
    1.2.3-R0.1
    version has been published on the beta channel and on the Releases repository, why ? Is it possible to harmonize both system to be consistent ?
     

    Attached Files:

  14. Offline

    Mortibus

    Bonsoir, je me suis aperçu qu'il y avait un bug au niveau du Seed de la map Et que cela posait problème.
    Lorsque je détruis un morceau de map et que je tente de faire une régénération de map a WorldEdit, la map est correctement régénérée, mais les blocs n'apparaissent pas. Il faut se déconnecter et se reconnecter pour voir les blocs régénérer. Mais le problème du seed, c'est embêtant. Il faudrait que la map garde son seed quand elle est migré de la 1.1 a 1.2.
    Cordialement

    ------------------------------------------

    Good evening, I realized that there was a bug in the Seed of the map and it was problematic.

    When I destroy a piece of that map and I try to do a regeneration has WorldEdit map, the map is properly regenerated, but the blocks do not appear. You have to disconnect andreconnect to see the blocks regenerate. But the problem of seed, it's annoying. Would require that the map retains its seed when it is migrated from 1.1 to 1.2.

    cordially
     
  15. Offline

    CodyScheer

    I am also curious as to what this means. Has anyone figured it out yet? Also, has anyone noticed the "strange chunk generation artifacts"?

    Not going to bother updating yet if the game will be unplayable (entities that don't work) or destruction of my map (chunk generation errors). What have you testers seen? Let's get some feedback on this thread instead of just instructing people on how to install it, I'm sure there are plenty of guides for that.
     
  16. Offline

    ezzitthehezzit

    seems like all my 1.1 r6 plugins are working fine! thanks!
     
  17. when will the Recommended Build be available? And if that's not sure at this time, what would be an accurate guess?
     
  18. Offline

    ShadowDrakken

    I've been wondering this for a while, as I think it would help plugin developers immensely

    Is there a place that should JUST API changes from one Recommended build to the next? A quick, at-a-glance, style list of deprecated methods, new methods, and changes to how methods are called?

    At the moment, the only way I'm seeing to find this information is to look at every single changelog for every single build, or to simply attempt to use the API and get warnings that I'm using deprecated code.

    Not looking for complete documentation for everything, I know there's a wiki for that (although it's missing all the persistence information at the moment), just looking for a quick list to know "hey, it's time to stop using that method and switch to its replacement before it gets dropped" since I only write my plugins for Recommended builds and not interim builds.
     
  19. Offline

    Claryn

    After several hours looking for a solution for my ploblem, I figured out I'd makemy own post.

    I got a 1.1 server. The map is formed as a circle (BorderGuard) with a radius of 2500 blocks. 60% of this area is built on. The whole circle is generated in 1.1. My issue is that when converting my map from 1.1 (MCRegion) to 1.2.3 (Anvil), something wrong happens. A square of 700x700 blocks around the spawn is just fine, like it always way - a huge city. As you move through the city and gets 700 blocks away, the buildings are cut into half by a huge wall - the start of a new 1.2 biome.

    So, instead of keeping the generated area I had, it generates new 1.2 structures are the spawn. The only thing I got left on the map is the square around the spawn that is prox. 700x700 blocks. The 1.2 structure overwrites the 1.1 structure in the convertion.

    I've tryed converting with the newest CraftBukkit Beta 1.2.3R0-1 and by making the map a singleplayer map and converting it in the client. With the same result.

    The only "solutions" I've found for this problem are:

    1. Copy/Pasting the cities into a new 1.2 map. (with MCEdit) 2. Start a totally new map.

    Those are not any solutions for this problem. My server are running plugins like Towny, so copy/pasting cities will break the towns, as the coordinates will bug.

    Starting a new 1.2 map is not an opinion. We've used houndreds of hours building these cities we got. It is a server with 30-40 people online 24/7, so building their cities are not an option.

    Please help me.
     
  20. Offline

    gamerboy667

    really dont need to back-up anything, i start a new world for every back-up
    only my VIP's get their homes back anyways (encouragement)

    1) make back-up of map
    2) Put the map in singleplayer and start it, it will tell you to convert it, do so
    3) after converted move map back to were it was originally
    4) post results

    method 2) Try to make a way to use world edit and a multi-world plugin ...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  21. Offline

    Claryn

    As I mentioned, ive tried and failed in the client. AND making a new map and copy/pasting is not an option.
     
  22. Offline

    Wolf3141

    "Entities can't be interacted with after login (vanilla issue)."
    Could you elaborate?

    As for installing craftbukkit Hockey, you just remove the old and place the new in.
     
  23. Offline

    GhostHunter

    EvilSeph good work with it works well
     
  24. Offline

    Don Redhorse

    when it is ready...
     
    Bear and TotalMiner000001 like this.
  25. Offline

    mojo2366

    Hows the recommended build coming along

    Very excited by the way
     
  26. Offline

    Skilled Creeper

    Can't use ender pearls to teleport :p trying to look for some bugs to help you guys out possibly
     
  27. Offline

    the_creeperlord

    I'm waiting for the RB.
     
  28. Offline

    zecheesy

  29. Offline

    ledhead900

    Thanks for the heads up but I was actually referring to Terrain Control, being that it was a World Generator, that creates custom maps I need it for our world as since we are only using one island so far on our current world from 1.1 before 1.2 was announced I was just going clean the padding from the world and convert the region data to Anvil. Then I would use the Terrain Control to make all the improvements I wanted to try in our current world and up the height of all the terrain to make use of the new limit. Then once I had generating nicely I would paste in the data from our world world and run the terrain generator around it as this would then make currently unused terrain build around our existing island :).

    For this to work I need a Recommend build as he probably wont update until then.
     
  30. Offline

    Pandamatak

    Wow, thanks for telling me such a thing existed. I'm going to look into that :)
     
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