Constantly check some ints

Discussion in 'Plugin Development' started by Scullyking, Oct 29, 2012.

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    I'm new to using HashMaps and time in plugins (I've usually stuck to basic logic). How would I "constantly" check check two numbers (one being the number of values in a HashMap) and the other being a normal int var.

    Also, while I'm here does anyone know how I can simulate a hashmap full of players without having to get 12 friends online? Otherwise this plugin will be a nightmare to develop.
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    Infamous Jeezy

    For checking something or doing something in a repeated timed intervals look into this:

    As for simulating a hashmap full of players, nothing really that I can think of, although if your storing your players names instead of the Player object which I hope you are you can just enter fake names into there.
    If you store the Player object instead of the name you are setting yourself up for trouble.
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    Luckily you pointed that out! I have been storing the player objects, oops! Will fix. :) Also how often is too often for checking an event. Would every 3 seconds be too intensive for the server? All its doing is looking up two ints and comparing them.
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    3 seconds would not be very intensive, but a better approach is to check them every time one changes, then you get instant results, and it doesn't bog down the server at all when they aren't changing.
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    Alright thanks. :) Also, this doesn't work... not sure why. Probably putting it in the wrong place (at the moment its just in the main class).
    1. int gameChecker = plugin.getServer().getScheduler().scheduleAsyncRepeatingTask(plugin, new Runnable() {
    3. public void run() { plugin.getServer().broadcastMessage("This message is printed by an async thread"); }}, 60L, 200L);

    I've never done anything with time in plugins :/
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