Bukkit: It's time to say ...

Discussion in 'Community News and Announcements' started by EvilSeph, Aug 21, 2014.

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    When we first set out to add our personal touch to what hMod offered the community 3 and a half years ago, none of us foresaw the success the Bukkit project would end up having. From a rocky start that wasn't of our own making (hMod suddenly disappeared without warning while we were just starting up the project, leaving us ill-prepared to fill the void left over), we stepped up to the challenge and managed to put together a usable, respectable alternative to other server mods. We even went so far as to improve on the Minecraft server itself. I can proudly and confidently say that Bukkit was and is a success: not only were we able to provide a platform for hundreds of thousands of Developers to build upon and make use of, we were also frequently providing our Server Admins with peace of mind knowing that the latest exploits and security holes were addressed in a timely and responsible manner.

    From the get go we were plagued with issues and obstacles we needed to overcome, one of which we were sadly unable to tackle despite our best efforts: the legal barrier of licensing and permission. When starting the Bukkit project and even getting involved with hMod before that, we all knew that our work - no matter how well-intentioned - fell into a dangerous legal grey area. As such, my first priority at the start was to do things right: contact Mojang to try and get permission to continue on with the project and discuss our licensing. Unfortunately, while we did get into contact with Mojang and managed to have a chat with Notch and Jeb themselves (who have said that they don't like our methods but understand that there isn't any alternative and are thus fine with what we were and are doing), we never did get an official meeting with their business side to get legally sound permission to continue as we were and were unable to sort out our licensing issues. To this day we find our project in limbo with a half-applied license some could argue is invalid and little power on our end to do anything about the situation.

    With that realisation came a nagging unease at the back of our minds that at any point in time Mojang could decide they didn't like what we were doing and shut us down - something we were all expecting for the first year or so of the project's life but, to our surprise, never occurred. Naturally, Mojang's conscious decision to not take action on our project gave us the confidence to continue on (something which I'm sure Server Admins out there can relate to given the recent, sudden and unexpected EULA enforcement) and we even later got further confirmation from Notch himself that we were and are allowed to keep proceeding as we always had.

    Fast forward to more recent times and Mojang have made the abrupt and sudden decision to start enforcing their EULA in an effort to quell the outlook of Minecraft being pay to win. While I can completely understand where they are coming from and support their mission to shut down pay to win servers, it's difficult to be supportive of their abrupt turn-around with enforcing rules they consciously decided not to enforce since the start of Minecraft. On top of this, there are also clauses - which it would be irresponsible of us not to be aware of - within the now suddenly enforced EULA that directly affect the Bukkit project.

    Most notably: "The one major rule is that you must not distribute anything we've made". While the EULA does go on to try and clarify what is meant by "anything we've made", I feel that it only serves to confuse the situation even more so. At the end of the day, it seems that Mojang can determine what is a "mod, plugin or hack" of their game on the fly and their recent abrupt turn-around on enforcing the EULA has us understandably worried. Couple this with the fact that it isn't legally viable or acceptable to enforce the EULA piecemeal and our future is clear.

    At this point in time, I think it's safe to say that it's no longer worth it for us to put up a fight when it comes to keeping Bukkit and modding alive. With large and significant changes coming in Minecraft 1.8 that we'll be hard pressed to provide support for and the lack of support from Mojang with updates since acquiring our original core team (Mojang used to provide us with mappings to speed up the update process), there is little motivation for us to continue limping on across various aspects of the project. From a project management standpoint, it's become increasingly difficult to find willing and able individuals to help out the project on a purely voluntary basis due to people losing interest in Minecraft or people looking for something more. Simply put, this was ultimately the final nail in the coffin.

    Nonetheless, no one can deny that we've had a fantastic run as a project. This is due in no small part to the support we received and continue to receive from both the Minecraft community and the many companies and organisations that have graciously chosen to support us with a ridiculous amount of resources, infrastructure and backing - far more than we could have ever asked for. No amount of words can adequately express the gratitude we have for all our sponsors who have supported us through our journey and ensured Bukkit had the infrastructure required to be the vast success it is today. To list all of what these sponsors have done for us would be a post equal in length to this one, so we will unfortunately need to keep it brief. We want to give huge shout-outs and thanks to: eXophase.com for getting us off our feet and hosting us at the start; Multiplay and Curse for swooping in and providing us with (emergency) hosting we continue to use to this day including dl.bukkit.org and our BukkitDev service; as well as AllGamer for providing us test servers whenever we needed a server to certify update and promoted builds or attempt to reproduce a bug report.

    Last, but definitely not least, we'd like to thank the many staff, both past and present, that have volunteered countless hours over the years. I am at a loss for words to express just how much these people have meant to the project and to myself. The core team who have constantly worked hard to update to every new Minecraft version, while adding in new API and improving the server itself. The BukkitDev staff who spend countless hours checking over the fantastic plugins our community creates. Our moderation staff keeping our forums orderly and safe for all people seeking out a great community to be a part of. Additionally, the many unsung people who have helped in various ways despite having no official title, simply because there was work to do. Finally, my administrators, who have tirelessly helped me keep the project functioning as a whole. I would especially like to thank TnT and mbaxter for sticking through it with me to the end, always ready to discuss an issue and provide me with advice.

    It's been a fantastic 3 and a half years of providing what we believe to be the absolute best modding platform for the wonderful Minecraft community to use. We really enjoyed seeing the amazing feats our many Developers and Server Admins achieved with the product we provided and continue to be amazed every day at the ingenuity our community shows. Thanks for everyone's continued support! It has and will continue to mean the world to us. Together we were able to provide a Minecraft server used by hundreds of thousands of servers out there (with our last Recommended Build having over 2.6 million downloads!), which is certainly something to be proud of and a great note to end on.

    This is the end, it's time to say goodbye. It's been an amazing run and we achieved much more than anyone thought was possible, even ultimately culminating in Mojang hiring our original core team. Unfortunately, all good things come to an end and the Bukkit project has run its course, leaving me to make one final - incredibly difficult - decision to shut down the project I’ve poured 3 and a half years of my life into which means so much to me. We're no longer able to confidently distribute our modified versions of the Minecraft server and it is no longer smart for us to continue with our update process. Sadly, this means we will NOT be updating Bukkit nor CraftBukkit for Minecraft 1.8 and, since Minecraft 1.7.10 introduced the EULA enforcement, we will be placing the project under a code freeze for the foreseeable future. Furthermore, due to obvious legal reasons we will not be helping anyone else complete any updates nor sharing our methods despite any desire to the contrary. Although the project itself will essentially be no more, we'll continue to support our community, the forums, IRC and BukkitDev as long as we are able and as long as our partners support us with the resources and infrastructure to do so.

    As for us? Well, who knows? Maybe we'll find another game, program or project to be passionate about and we'll be back with a vengeance? Only time will tell, but I hope that we'll see you around the next passion-project of ours when it happens :)

    [lukegb]There's more to come on this. Please read this for more information about where we stand.[/lukegb]
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    to bad its over but i guess all good things come to a end

    i think they should just make it all open source so we can continue to build upon it even tho they are done with it

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 9, 2016
  3. But it could be the end of YOUR server :p.
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    It may sound like it, but it's not. Mojang owns bukkit, there have been multiple tweets about how they're working on 1.8 instead of bukkit. Bukkit will hopefully still remain alive. I still don't know much about it but I still refuse to believe this is the end.
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    They were working on 1.8 before the entire CraftBukkit project was placed under a DMCA. Even if the API _was_ updated, they couldn't update the implementation.

    Meanwhile, other projects are already picking up the slack. See http://spongepowered.org
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    Looks like that Bukkit has finally kicked the bucket
  7. Fixed :)
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    I was giving them the benefit of the doubt. :p
    AdamQpzm likes this.
  9. rustyshakelford2 RIP? People simply won't leave Bukkit in peace. Just take a look at certain party's actions - such as Mojang's. It's really rather disappointing.
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    Eng Translate - if not for you, then we would not have been
    Rus Translate - если бы не вы, то у нас бы ничего не было
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    Not only have I been provided with an amazing source to play around with, but bukkit and bukkit servers have made the last moments of my teen life really insane. I was making servers one after the other, learned how to code and even got good at it. Looking back at those days makes me think that things will never be the same again. That's just sad. But what I really don't get is why this happened. I still can't believe it. But anyways, it has not only been a great time, it's been the most awesome gaming time with you guys! Hope you find something else to hook on
  12. Problem: Due to Spigot continuing, Bukkit may survive even longer, even if there is no resolution to the DMCA :p.
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    thx For all Bukkit is the best :) everything bukkit good it was a nice time , I 'll miss you
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    So does this mean that no one can make a bukit server with plugins anymore? And will current bukit servers out there have to shutdown?
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    If only, Microsoft is going to do nothing about this. They bought it, "As a development tool". They have no plans to resolve the issue with Wesley.

    Unless Wesley resolves his issue with Mojang/Microsoft, no. A team of devs would have to single-handedly reconstruct all of Wesley's code.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 9, 2016
  16. It's slightly too early to say. At least you will likely still be able to make use of Bukkit plugins, because other projects are working towards that. Next weeks should be interesting, concerning releases and news.
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    Is there a link of Wesley's code that he he uploaded?
  18. That's been removed from many places due to the DMCA. Continuation might rather happen without the code he contributed (if the DMCA does not get lifted). Some people still have the code from earlier on, but it's not legal to distribute it under U.S. (and possibly some others) law.
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  21. @cyburg Yeah, check the dates. That was 4 months ago. It's way past time to say goodbye by now.
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    That story is not up to date though. It ends on August last year. Many things happened in that time, the DMCA for example.
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    Well at least mojang is contuing it right?
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    In your dreams perhaps ;)
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    DMCA could still hit spigot tomorrow but it looks like the legal approach of having you build but not distribute your own server has merit. At this point, even if spigot was shut down tomorrow, the build that's out is enough to carry everyone another year until trident, sponge, or the 1.9.1 with API comes out even if was shut down tomorrow.

    We tested and didn't feel comfortable upgrading from 1.7.10 to 1.8.1 before the holidays. But we converted about 7 days ago. Other than a minor issue with Dynmap, the upgrade was smooth. I've spent a lot of time playing with new plugins and new features and communicating new features to the less aggressive players. (our current plugins are Worldguard, Worldedit, Essentials, Dynmap, Griefprevention, G.P.Dynmap, Speedcarts, Railmob, Toughboats, Craftbook, Justblood, Betonquests, Powerjetpacks).

    Per MCStats, about 2000 servers a week are transferring over to Spigot 1.8.1 now. A 1.8.1 unofficial version craft bukkit is also produced as part of the build process and several thousand servers using that now too. About 400 issues have been entered and about 360 issues resolved. The Spigot 1.8.1 build is feature complete and the issues remaining at this point are mostly edge cases.

    The peak server players on all servers (all the way back to the oldest versions) have increased by 40k over the last month while the number of servers has remained basically stable. That doesn't include Minecraft realms or the millions of new single player sales on a variety of platforms.

    While the legal issues may play out for a while, I don't think the server era is over and I don't think Mojang was impacted significantly other than the negative user feedback lead Notch to pull the trigger on leaving. Because of the risk, even if you don't think you'll use it, I recommend following the 15 minute process to build your own copies of spigot and craftbukkit 1.8 now just in case. Because distributing copies is illegal.
    Last edited: Jan 12, 2015
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    I had to wait for Orebfusicator to be updated, but that happened last week and I've been running CraftBukkit 1.8. It works fine. I have 33 plugins, too.

    I also changed my backup script to copy craftbukkit.jar so I'm sure to have whatever version I need. I agree that all server owners should go through the 1.8 build process to have a copy of the .jar file just in case.

    I disabled MCStats a long time ago because it was broken half the time. I'm sure I'm not the only one, so I'm sure their counts are too low.
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