Inactive [ADMN] MobDrops v2.5 - Change what your ingame mobs drop (now with iConomy support) [1337]

Discussion in 'Inactive/Unsupported Plugins' started by Daviidi, Jun 10, 2011.

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    MobDrops - Change what mobs drop
    Version: V2.5

    The MobDrops plugin allows you to change what drops mobs give you, it was made intended for servers who use items like gold bars as their currency, and want mobs like skeletons to drop a gold bar on death. It can, however, be used for other purposes. The plugin allows you to set whether the mobs will keep their original drop in addition to your custom set drop. You can now also award iConomy money for killing a mob! (but not required) You can also set whether mobs only drop custom drops if killed by a player. Commands can be run from the server console, or in-game by an op.

    ([] means optional, anything in <> is compulsory for that command)

    mobdrops add <Mob name> <Item id> [Drop Count = 1 [Chance of drop out of one thousand = 1000]] - adds the item to the list of drops for that mob.

    mobdrops remove <Mob name> <Item id> [Drop Count = any [Chance of drop out of one thousand = any [Limit = none]]] - removes all items from the list of drops for that mob that match those conditions.

    mobdrops get [Mob name] - Displays the drop information for the specified mob, or all mobs.

    mobdrops clear <Mob name> - Resets the drops for the specified mob to the default drops.

    mobdrops normal <Mob name> [on/off] - sets/gets whether the specified mob will drop the default drop, along with any custom drops.

    mobdrops money <Mob name> [amount] [amountupperboundary] [moneychanceoutof1000] - sets/gets how much is awarded for killing a certain mob. If the upper boundary is specified it will drop between the lower and upper boundaries, else it will just drop 'amount', if moneychanceoutof1000 is set, that's the chance of it dropping out of 1000.

    /mobdrops money creeper 5 8 500 (will make creepers drop between 5 and 8 of your currency 50% of the time)
    mobdrops playeronly <Mob name> [on/off] - sets/gets whether the specified mob will only drop custom drops upon being killed by a player.

    mobdrops moneymessage [message] - sets the message given to a player when they get a reward for killing a mob to the set message, (if no message is specified then the player will get no message), the message replaces %a% with the amount rewarded and %m% with the name of the mob killed. For example:
    /mobdrops moneymessage You killed a %m% and got %a% dollars!
    might result in
    You killed a creeper and got 2.43 dollars!
    Item ID's can be found here.

    Feedback is always appreciated. :D

    Example usage (open)

    If you wanted the creeper to have a 5% chance of dropping a diamond sword, and to always drop two gold ingots, but never to drop it's sulphur, you would use the following:

    > mobdrops add creeper 276 1 50
    19:06:21 [INFO] Added drop successfully!
    > mobdrops normal creeper off
    19:06:29 [INFO] Turned normal drops for 'creeper' off.
    > mobdrops add creeper 266 2 1000
    19:07:03 [INFO] Added drop successfully!
    > mobdrops get creeper
    19:07:09 [INFO] Mob 'creeper':
    19:07:09 [INFO] Normal drops: off
    19:07:10 [INFO] Drop: DIAMOND_SWORD, count: 1, chance: 5.0%
    19:07:10 [INFO] Drop: GOLD_INGOT, count: 2, chance: 100.0%
    Here are some more ideas to get you thinking:

    Carrier Creeper (creepers have a 5% chance of showering their killer in TNT)
    > mobdrops add creeper 46 64 50
    > mobdrops normal creeper off
    Skeletons bows (Skeletons have a 40% chance of dropping their bow)
    > mobdrops add skeleton 261 1 400
    Slimy zombies (Zombies drop slimeballs instead of feathers)
    > mobdrops add zombie 341 2
    > mobdrops add zombie 341 4 100
    > mobdrops add zombie 341 3 100
    > mobdrops add zombie 341 2 100
    > mobdrops add zombie 341 1 100
    > mobdrops normal zombie off
    Sweet ghasts (Ghasts drop two cakes on death)
    > mobdrops add ghast 354 2
    If you find a combination particuarly good, post it and I'll include it in this list!

    Known Bugs
    • The help menu is far too long to be displayed on a players chat, but can be viewed fine from the console. It also displays the "Invalid command" message after displaying the help.

    Latest Version (Version 2.5, tested and works on RBs up to 1337, may work on other versions.)

    Version History / Changelog
    Version 2.5 (tested on builds up to 1337):
    • Fixed bug with awarded money being rounded down.
    • Added /mobdrop as an alias.
    • Changed default file to /plugins/MobDrops/ (but still uses the old file if not found)
    Version 2.4 (tested on build 860):
    • Added chances for the /mobdrops money command.
    • Added the /mobdrops moneymessage command.
    Version 2.3 (tested on build 860):
    • Added optional range for the /mobdrops money command.
    Older Versions (open)

    Version 2.2 (tested on build 860):
    • Added /mobdrops playeronly command.
    Version 2.1 (tested on build 860):
    • Added iConomy support
    • Added /mobdrops money command.
    Version 2 (tested on build 860):
    • Made stacks of items come out of the mob separately.
    Version 1 (tested on build 818 + 860):
    • Initial Release for bukkit
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    doesnt seem to work with iconomy6 and minecraft 1.0 and bukkit 1499
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    Hey, are you gonna make this work with 1.0.0? I noticed Ghast's drops don't work, Blazes don't work, Enderdragons don't work, and basically none of the new mobs work.
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    *cry* *cry* Likewise :( Sad players :(
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    money drop does not work
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    For the benefit of those looking for an alternative to this inactive project...

    I've switched to CookieMonster. Minimal pain. Does exactly what I wanted.
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    What mob name are you using for the zombie pigman?
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    Permissions Nodes? You should implement them so that you don't have to be op.
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    release for the 1.0.0 ?
    if yes did you have a date?
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    Hey can you help me a little cause i cant get it working i use the commands but if i try it, it wont give me money or send me the message.
    I dont speak english very well so maybe i didnt understand the text....
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    I can't see anywhere if this works for 1.0.0?! And if it does. Why doesn't anything happen when i kill mobs even though i wrote everythin right and the system says something like : creeper 5 dollars 100%

    I do wvweything right. The little black box says: (INFO) Set money of zombie to 5.0-8.0/Chance: 100
    Though in game, nothin happens?? Why please reply!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    I write everything that i'm supposed to. The server says Set creeper drop to 200 dollars 100% chanse. Or something like that. Everything works. But in game nothing actually happens. Why?
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    Im having the same problem:( I used this plugin before but somehow it doesnt work,
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    I'm going to use it on my server, because if i use this with MobArena, and chestshop. I can get money, and pay weapons/food. Thanks for making the plugin!

    Take a look at our server! :D
    Neem is een kijkje op onze server! :D
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    Ehm could you please update the plugin that the money drops work too, cause I think im not the only one having this problem
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    I can't get this to work with my iConomy. The item drops work find, but money reward does not trigger when a mob is killed. Any ideas?
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    Hey,its not working,when i used /mobdrops add Skeleton 261 Drop Count = 50
    Its says Too much arguments
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    When you set the money drop for iconomy for a mob, say a spider and want to remove it without clearing everything, is there a command to clear just the money from the mob?
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    I've been wondering the same thing.
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    this work on 1.1?
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    Okay, This isn't working for me. So I try /mobdrops money zombie 1 2 500 and it says that it was changed and stuff but when I kill a zombie nothing happends! HELP ME! p.s. Make sure your plugin is ready for R5
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    It's simple. There was too many items in the world you had (not the mod, but dropped items) and your server could not handle all the texture of the items, to fix it, change your world, or put the items in a chest over lava, then break the chest. It is a bug with chance rate. Happened to me with Diamond Swords.

    Do you have an economy plugin?

    Yes it does

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    I have IConomy as my main economy plugin
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    What ever MobBounty is a way better plugin because it's actually simple!
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    Hello, is it possible to change the amount of xp that mobs drop??
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    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Im not sure if you worked it out, but using this epic plugin and mobdisguise that i need for my donators for some benefits actually collides and mobdisgusie ahs an internal error but when i take this plugin or even other mobloot plugins they do the same, :( I need Both.

    your picture doesnt look like a dog.... looks like the arse of the animal! lolz jks !

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Does this support Essentials Economy?
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    Can this work with Essentials Economy?
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    Pleeease update this! And add ability to make a range of items to drop like with money. (eg. I want zombies to drop between 1-3 gold nuggets 50% of the time)
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    Hey, I'm running a server, and it's saying that the plugin might be out of date. Is it compatible with the newer bukkits?

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