Inactive [ADMN/GEN/INFO/TP/RPG] MyWorlds v1.48 - Multi-world plugin with a touch [2320]

Discussion in 'Inactive/Unsupported Plugins' started by bergerkiller, Aug 15, 2011.

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    You may wonder, why so many tags? Well, that is because this plugin simply contains a lot of features that fall under those tags! I originally made (parts of) this plugin for our server, but it proofed to be a 'publishable' plugin as well. :)


    This plugin features everything related to worlds. Features:
    • Load, unload, copy, delete, save and create worlds
    • Show information of worlds and list available chunk generators and worlds
    • Set world game mode, difficulty, time, weather, autosaving, PvP
    • Set world mob spawn restrictions
    • Evacuate worlds to clear them from players
    • Repair broken worlds to some extend
    • Make portals cross-world, one-way, simple, no commands needed
    • World-specific chat rooms using permissions
    • Automatically load worlds when the server starts and persistent settings
    • Extensive permission system, you can even set who can enter what world
    • Can act as a tool for other plugins to teleport players from one world to the other
    • Simple teleportation commands
    • Set OP lists for specific worlds to make players operator on certain worlds
    • Easy-to-remember commands: with aliases and chat-message help
    A nice tutorial by FrozdY

    BukkitDev page

    For configuration, commands, etc, look on the BukkitDev page under Links.
    All documentation pages are now on Bukkit Dev.

    Known bugs:
    - None
    Disclaimer (because things CAN go wrong)

    I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense...

    - Different inventories per world? No, you can use World Inventories for that.
    - Or try MultiInv while it is still maintained.
    - Repair ruined your world? Backup of region files can be found in the region folder, simply restore.

    Important links:

    Download the MyWorlds.jar from GitHub
    Look at the source at GitHub
    BukkitDev page


    Show your appreciation for my plugins by donating
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    It took me long, but it is FINALLY updated to add world-specific OP lists, autosave command and to clean the coding a bit.
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    I set up a portal as a big circle... if someone walks into it, works fine (instant transition), but if some FLYS into it, the normal warp animation occurs... not a big deal, but just an odd bug?

    Also, I am looking to make 3 more portals (the first one goes to world_nether)... one for world_flatlands, one for world_skylands, and one for world_planetoids. I know I have to go get the world generators for each, any suggestions to which ones work the best with your plugin world generation (along with the correct variable setup commands). Examples would be appreciated...

    Thank you, in advance

    I tried using SkylandsPlus and the command:
    /world create world_skylands:SkylandsPlus -1788533190
    and the plugin fires but the spits out:
    World 'world_skylands' could not be loaded because the chunk generator 'skylandsplus:' was not found!
    What am I doing incorrectly (sorry if this is a noob mistake)
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    New Bug

    Worlds do not stay loaded when server is cleanly shutdown anymore the flag in config gets set to loaded:false making falsebook and things that require world detection on load fail to load the database on server start.

    Main world loads fine as it is default.

    I Tested this by shutting down server at least 10 times and observing the result, every time it would fail to load the false-book database for the world Space.

    Fixed it by reverting back to the prev 1.19 version of this plugin and repeated tests has not missed a beat yet.
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    @lordroy I looked into it, but for some reason 'SkyLandsPlus' doesn't contain a chunk generator, only some listeners and ore populators. Can't handle it if it doesn't have one, could be it is meant as a command-like program. If you can link me the usage (how it was supposed to be used) that would help a lot.

    @ledhead900 Yep, I noticed some annoying loading issues. Denied mobs aren't loaded either. Let me take a look, it was pretty late yesterday, could be I forgot something.
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    Is this plugin compatible with Permission EX?
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    @kbassil If Permission EX uses Bukkit permissions in the background, then yes. If not, then this is not the case and has Permission EX some work to do.
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    yea I noticed it cleared all my denied mobs and world settings like time lock and stuff like that. It kept the generator setting tho.

    I have this plugin on watch list along with your others so I tend to know when Its time to test a new update.

    P.S Seems obvious permissions EX works I have been using PEX ever since you first started talking to me when I used your plugins. I use the Bridge as well tho.
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    Ok all fixed. Updated to v1.21, fixing the configuration bugs occuring, and fixing the op commands.
    You can now do:
    To make everyone on all worlds operator. Same applies for /world deop, where it clears all operators on all worlds.
    Would make me OP on all worlds.
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    hmm I'm still pretty new at this. Does anyone know the answer to this?
    Just read through the PEX info. Found "Bukkit Permissions (SuperPerms) compatible". Think we're good!
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    I've a portal. But every time I teleport to it, the chunk where the portal is dissapears, so I tried to move the portal to another chunk, but then it happened with that chunk.
    The console didn't say much except for this:

    But I dont think that has anything to do with this bug.
    Can you please take a look at it.
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    Ok, I see that SylandsPlus is not a chunk generator. My bad.

    What chunk generators work with this plugin? Can I get a list of them from anyone?

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    For nether and skylands you can just use the extensions (_nether and _skylands) described in the opening post since they are already in the game. SkylandsPlus kicks in after you have already created the world. The world will load information from your skylandsplus config in addition to the normal seed info.

    For flatlands I use CleanroomGenerator. Just follow the directions in the opening post here and the arguments in the CleanroomGenerator topic. Just like SkylandsPlus, you need to keep CleanroomGenerator in your plugins in order for chunks to always load the plugin configuration. Removing the plugin will cause chunks to load with the normal seed information.
    /mw create mapname123:cleanroomgenerator:10,stone,1,grass seed123

    Those are the worlds I have (normal, nether, skylands, flatlands/creative), but I'm also interested in other generators people have used with MyWorlds.

    You can find more generators here.
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    I tried to create a world_skylands with just the game and this plugin, and it gives me another standard world instead of skylands. What would be the correct command? I used: /world create world_skylands -1788533190


    I have used NullTerrain to make a "space" world so far... decided to use it instead of a flat world... make the players bring items from the standard world to build.

    Thanx for the reply
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    I try to go to a world that isnt my main one and my minecraft screen just goes blue?
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    Yeah, that's the proper command. I have no clue why that doesn't work for you.

    Ha, NullTerrain looks a little extreme.
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    could you add it so that your inventory gets cleared when you leave a certian world as i want to make a creative world to add to my survival server but atm the way it is players could just go to creative spawn stuff then bring it back
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    @ParadoXz Use Multiinv (it's even in the FAQ (...))

    On a sidenote: Please don't quote such long posts...I had a scare when seeing that :)

    The chunk disappearing (?) issue is a bit vague, are you sure it is MyWorlds? (Since I don't handle chunks to the least)
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    sorry about that thanks anyways :)
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    Is there a way that I can have worlds load automatically on the start of the server?
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    @Poliice yup, when you do /world load it will be loaded the next time the server starts, all automatically. When you do /world unload it is removed from this 'load list'.
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    I dont think Skylands is built into minecraft... at least, I dont think so... I cant find any documentation that says it does, are you sure?

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    I made my skylands without any additional plugins. I just used MyWorlds
    /mw create rolo01_skylands 239685537

    I made it a few days ago, but I doubt anything has changed in CB or MW to remove the skylands environment. I was using CB #1240 and MW 1.17. I may have had SkylandsPlus in the plugin folder with a default config.
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    Nope, just tried it again, copy/paste your exact command, and I got a regular world.
    Dunno why it is doing it, wish I knew more.

    Using CB 1337 and MW 1.21

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    is this possible to enable building on certain worlds ?
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    @j.lassonde you are the third person that requests it...congratulations! :)
    I guess I'll implement something like this, but only for build and use (interact) permissions. Otherwise it becomes too complicated having permissions in there too.
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    sorry about that I searched a little bit on google and didn't find an awswer :p
    That would be great for custom worlds that we don't want to get broken
    Thank you!

    EDIT: Keep up the good work ;) !!!
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    Ok now working on a MyWorlds WIKI page, just like I made for TrainCarts. It should look a lot better than the current page, and allows me to add a bukkitdev page too.
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    I don't know if you found an answer to that but what you can do is modify bukkit.yml and write

        generator: NullTerrain

    Then create your world with /world create

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    @j.lassonde yup that is a workaround to ignore the 'does this plugin have a chunk generator?' coding, but if it doesn't have one, it would fail anyway. Also, updating the main page for a bit. (link to the new Commands page)
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    How would I do that for a skylands world... that is my issue, I cant figure out how to make one!

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