A realism plugin, for you hardcore gamers

Discussion in 'Archived: Plugin Requests' started by blagdorfinguy, Jul 27, 2014.


Does this seem like a cool idea?

  1. Yes

    3 vote(s)
  2. No

    2 vote(s)
  3. Needs more content

    4 vote(s)
Multiple votes are allowed.
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  1. Offline


    I'm asking for a plugin that I assume would be under Fixes or Mechanics:
    -When one player starts to mine a block (before the block breaks) and another player joins in on THE SAME BLOCK, both players would be affected with Haste 2 until the block breaks

    -Iron and gold armor/ holding metallic items OR standing/swimming in water increases the chance of being struck by lightning
    (During a storm or rain ONLY)

    -Saplings that land on the ground are deleted and an actual sapling is placed in the ground on that spot

    -Pumpkins (not stems), Wheat, Cocoa beans, and Melons (not stems) "Rot" (are deleted) if not harvested two Minecraft days after reaching maturity

    -During a full moon ONLY, tamed dogs become hostile, untamed wolves again (temporarily) and the sound file mob.wolf.howl is played quietly from random locations, per world

    -When a stick is renamed "Wand", it gains the Fire Aspect enchantment as well

    -Wooden Swords deal extra damage to undead mobs

    If you release versions with one feature at a time, that's fine! Feel free to build upon this! Thanks for listening!
  2. Offline


    Will anyone attempt this?
  3. Offline


    This sounds like a cool idea. The algorithms actually wouldn't be too difficult. I could probably code this quickly. I will think about it. Throw something together and see what happens.
  4. Offline


    I will probably do this too, but It needs a bit more features to make much of a different experience. I feel as if these features wouldn't be noticed.
    EDIT: I don't like the wolf idea, to complicated and not realistic, my dog does not kill me every full moon
  5. Offline


    Great! Toss me a link when you have a 0.1 of sorts or lemme know if a problem should arise!
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    abyte Ok, how about this then: if a player has been attacked by a wolf or another "infected" player during their current life (from the time they hit respawn till the full moon) then during a full moon they gain strength 3, speed 2, and hunger. Each point of damage they deal restores one point of hunger. Is this more noticeable and realistic?
  8. Offline


    Has this been forgotten? ;(
  9. Offline


    This either slow or non-existent progress saddens me...
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