As mentioned in the title, would anyone know how to add aliases of other plugin commands without changing their plugin.yml? The only way I could...
As title, is there any way to check if the player already loaded resources packs? Due to players will redownload and load the same resource packs...
Hello guys and I am facing a problem to keep a fishhook moving underwater. The fishhook moves well along x and z axis but not y axis. I've tried...
@Shqep Yes, but they just have the latest version, yikes. So I have to find from the third party's hosted API to ensure the method doesn't change...
@Shqep One stupid question from me... Am I looking at something that's wrong?...
@Shqep The "unresolved" is from the IDE, but I'm pretty sure that I am using the correct version of API, version 1-16-5.
Hello guys and I want to spawn an entity and hooked by the fish hook when PlayerFishEvent is triggered, as shown below: @EventHandler public...
@timtower Glow as in outline and will show the shape of the block
@timtower I am developing for 1.13.2 Does anyone have any ideas? X)
Hi there! I have a question is that how to make a block glow? For examples: buttons, redstone block, etc. I have researched forums thread as much...
@Strahan Oh! What a great idea! Thank you for your suggestion I will try it out
Hello, I am making a system which will initially put 8 into the hashmap if the key is not found and every second will minus 1 of the hashmap....
@KarimAKL yes u are right result is : the cmd doesn't show "potion" but it can detect all the entity in nearby 3*3*3 so conclusion is : I don't...
@KarimAKL when i test this code, I build a 5*5 platform with some zombie and another player on that platform The reason I loop 5 times is that i...
@KarimAKL why my plugin can't detect the nearby players :thinking: is that I make some mistakes of the plugin? thx~ for(Entity entity :...
getServer().getWorld().spawnParticle(Particle.FLAME,particleLocation,5); double range = 0.25; if...
Oh I will try that Thx for you generous help :) :P
@KarimAKL I think the main problem is the method u suggest can't generate a random position of particles? It's because I want the particles...
ummm @KarimAKL "locationx", "locationy", and "locationz" are actually the x , y , z location of the player And the reason I use packets is that I...
Hello, I am making a system which spawns particles and detects if the player touches the particles and give effect if does. But now I get sucks on...
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