Be that as it may im not going to post 30 different classes in here just for this little bug to be fixed. If that is the only thing that could...
Sadly you will not be able to try it yourself since my plugin is relatively complex (every class imports and uses 5 other custom classes etc) If...
Already did this but for the sake of XXX I did again anyway: - the code does not differ in any way at all. - nothing is wrong with the register...
My code works fine for all other commands I coded. This way of registering a command allows me to avoid having to post the same basic code lines...
Yes.
Sorry my bad for not explaining it correctly in my Plugin each Command class extends "eCommand" (please ignore the lowercase "e"). example for...
For some reason my Plugin returns "null" whenever I do: Bukkit.getPluginCommand("yes"); Bukkit.getPluginCommand("no"); Now believe me, I have...
Bump
post the error.
Will do for the playerdeathevent (I forgot about that, thanks). But I need a methode that does not close the inventory and that doesnt require as...
Ok I understand the confusion. No, there is no error. Yes, I also tried cancelling the event, the outcome was the exact same. Also I do not...
I do not mean to be rude or anything but did you even read my initial post? If so you would understand why my last reply was "enough".
Did not work.
I have a problem, The player will have a glass block on his head and he must not be allowed to remove that block in anyway. here is my issue:...
PlayerLoginEvent and then you ust do: event.disallow(Result.KICK_BANNED, <insert message in here>);
Ok since this all was getting overcomplicated as @AlvinB said in the beginning. I have now found away where I still achieve my goal without having...
Because when I open the new Inventory the old one is automatically closed aswell, and this messes up my entire plugin. Therefore I need to know...
I need to be able to rename the inventory everytime. For that I always have to open a new inventory. If you know another way of renaming an...
Sorry for the late reply, was on vacation. I need this for a GUI system in which I cant use .updateInvetory(); (too long to explain). So I have...
I just have a simple question which seems extremely complicated to answer. I am trying to find a way to differenciate if the player is closing...
Separate names with a comma.