Maybe use Syntax? :P
Don't know if this is classified as spoon feeding:p Check this thread: http://bukkit.org/threads/entity-collision-event.170299/ And...
Show the code where you made the heroin injection item please.
Seems easy enough. I'll do it if I have the time.
Where exactly is your problem? Also, in your commands class, you are checking if the sender ISN'T a player and then giving the items. You need to...
Well an endercrystal is an entity, so do zombie.setTarget(endercrystal)
Guess that isnt an option though :P. How do I skip the transformation thing though?
Doesn't BarAPI give the ability to remove it?
I was wondering how to remove the bossbar that shows up at the top of the screen when a wither is spawned. Also, is it possible to make the wither...
Maybe use a PlayerMoveEvent?
Something like this should work: Location loc; If cmd.getname equals set hub then loc = player.getLocation();//get the player first If...
To be honest, I don't know, I don't use config a lot.
Can't you just get the location instead of x, y, z, etc.?
Getting a bit off topic? :) Also, playerinteractevent e and e.getPlayer and if player .getiteminhand.getType == firework then e.setCancelled...
And for others in case they need this as well: Location loc = entity.getLocation();//this is the location on spawn while(Entity.getLocation() !=...
I just thought up of a way to do this. I can get the spawned entity and get its location, and use a loop to constantly teleport it to that...
Oh, sorry, I should have been more specific. It would be preferred for both attack and move, but all I really need is the movement to be cancelled.
Thanks, that sounds like a good idea, but is there any way to completely freeze?
Is there any way to freeze an entity's movement. For example a pig? //like this Public void onMove(//Some event here, help here!){ Entity e =...
This may or may not fix the problem, but try clearing the effects on the golem.
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