Returning false is shitty because it will send the ugly usage message
I'm talking about a npclib, which means client side player npc's, lol. ^^
Hey, I'm searching a NPCLib without ProtocolLib, which should have at least the following features: - Set Health - Set Armor - Set Invisible -...
You need to listen for the packet and *replace* the watchable object ^^ Gesendet von meinem LG-H440n mit Tapatalk
Packetplayoutentitymetadata -> Datawatcher Gesendet von meinem LG-H440n mit Tapatalk
Hey! If I play the Sound "ENDERMAN_TELEPORT" I got random 2 different sounds. Is there a way to set the excact sound? ^^ Thanks in Advance!
Oh nice thanks! ._.
Hey, which packet does play out the entity health for things like DamageIndicator? I've an own nettyhandler, so, please tell the PacketClassName...
@timtower Hm, I want something like asyncworldedit, but the code is shit, didn't unterstand anything :D
@timtower But there's no way to cancel it or to get the blocks. I want to "hyjack" something like a BlockSetter and set the blocks byself. :-/
Thanks!
Hey, is there something like a event API in WorldEdit? e.g @EventHandler public void onWorldEdit(WorldEditEvent e) { e.getBlocks();...
Hey, is there a way to fake a player death animation (via packets)? (PlayerDeathAnimation = Animation for other players if a player die)
@Swakiny But I want to damage the player also if the event don't get triggered.
@mcdorli @Swakiny I mean something like player.damage(DamageCause.CUSTOM, 10); //(10 lives)
Hey, how can I damage a player "natural", like if the fall in void. (damage sound, damage animation,...) Thanks in Advance!
@timtower I know .mcpr is a zip file which contains a metadata and a .tmcpr. The tmcpr saves every packet which the client get's from the server....
Hey, some servers have a system which creates replays of a game. The replays get saved into a .mcpr file (replay mod). Is there any lib/api to...
@mysterypotatoguy Maven is the non hacky way.
@Zombie_Striker Found an other solution. BlockCanPlaceEvent :3
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