By this, for anyone who didn't get it, he meant lowerCamelCase, not UpperCamelCase ;)
Make sure you see if the item *has* itemmeta before trying to access it. That won't fix your problem. 1. Are you catching the normally ignored...
That's his signature... Lol. In your console, is your plugin throwing errors?
The string wasn't being used for player names... It was bring used for thank messages, so I said that if he wanted more than one message to be...
If you are going to spoonfeed, at least use naming conventions and the correct modifiers... @Eggspurt Also, if you want to have more than one...
That's where your code ends on the command "akport."
I did, you asked how to not be able to push living entities, I asked why you couldn't just set the entity's location each time the entity moved....
Why not just set the location (from a stored area) of the entity when your entity is moved?
@starwarsmace why not just make it a tamed horse equipped with a saddle?
It automatically does it for you. The method doesn't change what happens with your code.
This is what console debugging system was made for...
... http://docs.oracle.com/javase/7/docs/api/java/lang/Object.html#toString() ... Learn Java before Bukkit.
@ItsJorden Then make the UUID a string... #toString()
I use Spigot for my builds, it's default is true. Sometimes users may be using another alternative, so I just throw suggestions that I see could...
I believe it does... Just set ignoreCancelled to false.
Because you aren't checking if the item has item meta before trying to access something that isn't there.
If you are making the player knock back with Vectors, store your vector in a constant for that kit and you'll always have the exact knock back...
Call an EntityDamageEvent and check if the damager is an instance of Arrow, if it is, get the shooter and check if it is a player. Then get the...
@Maxx_Qc String[] messageParts = e.getMessage().split(/* Your constant here */); String realMessage = messageParts[1]; // Your check here, but on...
@Maxx_Qc Try: 1. Splitting the message into two parts at the desired character. (For example, > or : [Some chats use the <Name> format, some use...
Separate names with a comma.