What error does it give you? Post the stack-trace.
Don't just copy paste code people put on here, it's usually pseudo code. Anyway, there is no getMoney() method in your class unless you import it...
If your knowledge of Java is about 4/10, you'd realize that your problem is that you're missing a parenthesis. Cast player to CraftPlayer, use...
shotgun528 Only bump your post every 24 hours. Just substring the 'list1' by 1 character before you send the player the message.
jusjus112 You can active commands without permissions if you remove the required permissions or temporarily give them to the player and then...
SleepyDog This might help.
Slash9211 Substring between the parentheses, or remove all non numbers from the string [string.replaceAll("[\\D]", "")], then parse the integer.
It gives you day, month, year, second, minute, etc. It saves you having to work with milliseconds.
If you add 1 to the random, it'll never pick the first item. You should generate a random with a max of possibleItems.length + 1, then it'll give...
Or you could save yourself some math by using Dates instead of milliseconds.
Protocol hack = allowing 1.8 clients to join 1.7 servers, meaning that you can send 1.8 packets to those clients. *cough* spigot
Pretty sure you can only accomplish this by using NMS or using ugly, inefficient scheduler teleportation or something like that. You could also...
Outside of a method. public String[] args; Done.
Fireworks go up by default, you're doing nothing to prevent this, and you're doing nothing to actually move the firework. The best way to...
david123718 Stack-trace?
Where you set faction = fBoard.getScore(ChatColor.GRAY + "Faction: " + ChatColor.AQUA + "Test"); are you using the actual faction name on that...
getServer().getWorld("world"); can be null if the world name is changed in config. Use getServer().getWorlds().get(0); instead. If you want to...
MrConHD The maximum allowed is 16 because that's the max amount of characters allowed in a username, and scoreboards were meant to have usernames...
AsyncPlayerChatEvent is better, PlayerChatEvent is deprecated. onDisbale, that'll work.
bumppy5 Add the EventHandler annotation to onJoin().
Separate names with a comma.