Ignore this, it was a misunderstood reply.
I'm not sure, but instead of getItemMeta() == null, I think you would use the boolean hasItemMeta()
@CoinSlotGaming I played around with the code and got something that should work. First off, change all: pizzaCrafting.addIngredient(Material...
@uksspy Ohhhh I see what you mean, sorry ;P Using Item, and the org.bukkit.entity.Item(i think thats it) should possibly work
If you are testing items and only items, use PlayerInteractEvent. Then use event.getItem() instead of getRightCLicked(). To test if it was right...
isn't it FileConfiguration defConfig = YamlConfiguration...stuffhere? Edit: Nevah mind, I see whats trynna happen
Actually, I thought {} was one of those characters that throws errors? If it is, try "\\{stuff\\}"
@Assist It's intended for people who want to learn it so that way they can expand it their own way and find what they want to expand easily....
Make sure you have the net.minecraft.server import imported
That's because the constructer is String float float float float float float float int
Can you please post some of your code?
It may work, try setting the last float to 1 And are you actually playing the packet?
To declare an object, say '<Type of object> <Name of object> = <Path and Type>', so in this case, some thing similar to List<String> list =...
Declare a List<String>, and set it's path to the configuration list Then, add it. (list.add obvs) Set and save the list....
Go to vault's page, and there will be a tutorial. Notice there will be a boolean-method you need to add in your onEnable() etc.
To loop through the items just do 'for (String string : <list name here>) {' in the case of ID's, assuming you would use an Integer list
Try adding some delay possibly
Something like ยป @EventHandler public void onPlayerJoin(PlayerJoinEvent event) { ItemStack head = new ItemStack(Material.SKULL_ITEM, 1,...
You don't edit the skin using the skullmeta, you edit it so it is the PLAYER's head, that way when seen in game I believe it should show up as the...
You should be able to use SkullMeta if you are using full 1.8.
Separate names with a comma.