@MrGlue It won't work as it is, I left out a util class that was serving as a wrapper for the nms BlockPosition class. I'd recommend trying to...
@mcdorli You should remove the quote too as it has the code as well.
Edit: @mcdorli has a point, spoonfeed is spoonfeed If you are trying to simulate a block tick try looking in the nms Block, BlockPlant class for...
@Ruptur I said the same thing
@killyouslow Cauldron changes internals, a plugin cannot do that by any simple means. What you are asking for is a custom bukkit build when...
@killyouslow Without insane amounts of asm and reflection this is not possible (likely isn't possible simply because of the differences of...
Keep a record of the armour stands when you spawn them like the world and uuid or entityid. Then just search for the armour stand matching those...
If you're on spigot you can use it's api to add unbreakable to itemstacks using ItemMeta.Spigot().setUnbreakable(true)...
Almost certain it isn't even with ProtocolLib etc.
You don't trigger the events, they are passed through the Bukkit API to you.
No. If a player opens a chest for example to open inventory event fires. Or if a plugin makes a player open an inventory the event will fire. But...
It calls when inventories are opened, but they player's own inventory doesn't count for that.
Pretty sure that doesn't call for the player opening their own inventory.
In Bukkit you must first define your command in your plugin.yml under commands. commands: yourcommandname: aliases: [alias1, alias2]...
You could also look at the configuration handler that sk89q uses in WorldEdit. It supports adding comments to nodes on the fly.
Use the saveDefaultConfig() method in on enable rather than getConfig().getOptions().saveDefaults(true)
Well considering that they say cosmetics are okay I would have thought that this was fine. Though it is a bit of a troll.
You've misspelled 'donor', also most server networks use Spigot and BungeeCord, which is not supported, so if you are using BungeeCord I would...
I myself trust using ProtocolLib and the gist I provided is by Comphenix
You can actually set a player skin and name separately, see here: https://gist.github.com/aadnk/0502e32369f203daaba9...
Separate names with a comma.