https://pastebin.com/1CNXyF6H
Hello, I've recently got an error report from a user with this message. [SPOILER] I cannot seem to figure out what is causing it as it occurs...
I just feel like iterating through *every* single recipe is quite resource intensive. But It's looking like it's going to be the only way
Is there a good way to get every item that can be created from a list of Materials / ItemStacks? ie: getRecipesFromMats(Material.OAK_WOOD,...
Is it possible to get an InventoryClickEvent and see all items that will be shift double clicked? or will I have to check and count them all myself?
How would I go about getting the title of a broken inventory block? ie: chest,dropper.
right but what would the URL be? I need a resource pack URL to send the the user. If im making my own, where could I host it?
You have to used ShapedRecipe with Materials. You'll want to create a custom recipe API or something if you want to make custom recipes with...
I can't anything anywhere about adding resource packs to plugins. I'd like to add a custom texture to a damaged tool, but I don't know how to tie...
Thanks for the replies. knokko, your reply may work, but seems like a lot of hassle. Might be the only way though. Basically, to try to rephrase...
I got a recent report of writing to a file when the computer is out of memory on the hard drive, and apparently the file was trying to be written...
The client isnt doing it. Its for a GUI with every enchantment and potion effect. These names are put into the lore, and grabbed with...
How the heck do I translate itemstack names to different languages? And I mean every single item, enchantment, potion effect, etc. Im assuming...
Nope, that works perfectly, thank you :)
I need to spawn armour stand packets, but I dont know how to do it for all of these data things. worldloc.setZ(worldloc.getZ() + 0.5 +...
how can I give players player heads that have NBT data like this (have custom textures) [ATTACH]
if (playerdatacfg.contains("player." + player.getUniqueId())) { int index = 0;...
So since "The Flattening", a lot of item IDs have changed, and so has skull IDs and the such. How can I set the data of a PLAYER_HEAD to the UUID...
doing this is still causing errors public class GrandMinechange extends JavaPlugin { public String prefix = new...
move them there and keep them there right? public class GrandMinechange extends JavaPlugin { public String prefix = new...
Separate names with a comma.