Garris0n Okay... Will do, Thank you for your help.
Garris0n Most Likely. (At a later date)
So... I am creating a plugin involving potion effects, Is there anything that i need to know that has changed and that i should apply when adding...
Uhm, Are you using the "Bukkit" API build or the "CraftBukkit" build?
PimpDuck Please only bump once every 24 hours.
You bump too often... Just like RainoBoy97 said... You are only allowed to bump once per 24 hours.
TheIronKill This is most definitly not possible with Bukkit... As TGRHavoc said. Look into making Client-Side mods.
Dolphineer If Xyplo solved your question please edit the thread title to "Solved" (Click on the thing that says "Solved")
killerzz1 Is your "onCommand" method inside of your "onEnable"? Because it seems as if it is. (Its not supposed to be)
So, I've always done my commands by making separate classes in a different package that all implement CommandExecutor. But i was recently looking...
iiHeroo Jhtzb #bukkitromance
Garris0n Well we know that the OP just C&P'ed the code... :p
Rufflez Did you register the event? How do you have "plugin" initialized? Is this in your main class? Please share your whole "Hub.java"...
FisherJack You could ask for this in "Plugin Requests" someone will most definitely do it for you :) But for existing plugins... There are none...
Mother__ If this was possible... Then hacked clients would've been gone already. But... It is NOT possible.
fefe2008 Why are you still bumping it if you already got someone to make it for you??
hii488 I know. But usually i would respond in the same day.
BeefyPlays BTW... When i looked at this stack trace: http://pastebin.com/YuL9xn9w I couldn't help but notice that your package is formatted all...
hii488 Sorry for the late response, but this is the way you would do that: player.getInventory().removeItem(new ItemStack[] { new...
Quaro Just use the BarAPI. It works like a charm and it is always updated. dev.bukkit.org/bukkit-plugins/bar-api/
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