I have a custom explosion I made with my plugin, I want it to still do the damage to blocks but not to the player that made it happen. For...
xTigerRebornx Thanks for the help! It works perfectly!
I have it working to where it gets the block and the tree species, then it tries to set the new blocks species to the old species, but doesn't....
I know it does that, but that is deprecated. I would like to avoid deprecated code where possible.
As the title says, I want to get a block at the current location and set the block to one of the different types of log, Birch, Oak, etc. Right...
Ya but that is deprecated.
The way I'm having it place the blocks is all server side with a setType at the location. If I'm not mistaken I can only use the setDurability if...
As the title says, I am wondering how to rotate blocks. I have a plugin right now that is 99% done, all it needs is to rotate the blocks. The...
TruDan Sounds good to me, let me know how and I'll be down! Can I get some examples of what I'd be helping to work on?
I've been looking around for awhile and cannot find anything that can help me. Basically what I'm trying to do is simple, given a player...
TruDan I'm in GMT -8 I think, PST. I don't have class from 11am - 3pm everyday but tuesday so anytime then is fine, other than that we can talk...
TruDan I haven't done too much with the bukkit API, I've made a simple sethome/home/back plugin as well as a road making plugin here: [media]...
Thanks that helps a lot, and i thought setType wasnt deprecated and was in use? Thats what ive been using, is there something else i should be?
evilmidget38 so the durability means which one it is, i.e oak would be 0, spruce 1, etc. Im still not sure how to set a block using itemstacks vs...
So how do I use itemstacks to place a block though? Im trying to setType for a block and not sure how I can with itemstacks.
I'm having a problem with materials, I have a check to see if the block is valid and I'm getting problems on blocks that have more than 1, as in...
I'm trying to make a plugin that takes a lot of different arguments of different types but I don't know how to check to see if they are valid...
I added what you said and I'm still getting the error, here is the new code: package com.gmail.betorages.homecommand; import...
Edit: I changed HomeLocation to implement Serializable but the problem still occurs, it looks like it is coming from the bukkit vectors? Here is...
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