I am not on Bukkit Fourms very often, so if you want to take the project over, feel free too. I haven't gotten a chance to work on it.
So, all hostiles within a 5x5 radius will join together, increasing the number identified by the display name, and when killed, drop a normal...
I've written the plugin for you, including an configuration if you ever want to edit the stun chance/stun duration. Get the plugin here:...
Alright, I will take on the project for you :D
Currently, I am making a VoidtoSpawn plugin for a friend. I am trying to store the worlds in a StringList of the config, but it won't generate...
@ImpaTheImpaler Delay might be a problem, but I would try updating the players inventory after you given them the item. player.updateInventory()
I've recently been trying to revive someone's old plugin by request of someone else. I've never used the WorldGuard API, and the wiki doesn't...
Hey guys! Haven't been here in a while, but just a question for anyone who is willing to help! Say I want to create a custom Yaml configuration...
NoLiver92 Hmm... You might be right, they would already be logging into the server and such, so maybe it is.
So, coding my 'Hub' plugin, I ran across wanting to make a 'maintenance mode' kind of thing, where only people can join if they have the perm...
So, I Am Having a Bit Of Trouble With Arguments. I Have Used Them Before, But Updating To 1.7.9 R3, They Just Don't Work. Did They Change? Code...
I'm an idiot, I forgot I was messing with static context and forgot to change it back.
So I was messing around with my 'Lobby' plugin that was working fine with the Scheduler, but I don't know what I changed That makes it not work...
Ok, it works nicely, but i will soon implement that medic's won't heal enemies, and it still heals at that rate even if more than 6 block away on...
Changed, basically the same thing though
So, this is what I have implemented: public void onEnable(){ getServer().getPluginManager().registerEvents(new ListenerClass(), this);...
I'll try it out, but if you remember, the desc was: Everyone within a 6 block range will heal half-heart/0.5s.''
hmmm, if you could sample how that would work it would be good, thanks.
good point, but it wouldn't be in a 6X6X6 radius, that's the problem
well, if in onEnable, i wouldn't be able to get the player. so playerJoin would be ok, but turns out it doesn't like it. here is the updated code:...
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