Interesting, I never knew this, guess you learn something new every day :) I'll update my code, test it and report back! @teej107 unfortunatly...
no problem, thanks for trying
@mine-care All code is reached, including the player.openInventory() method within the gui.show() (as seen in the bottom of the code snippet)....
ah okay, in that case I'm afraid NMS will indeed be your only way of solving this as that's the only way to include custom data in the entity...
Ah, my bad. What is it you're specifically trying to do? perhaps we can think of another way of achieving the same result.
I can do that, that code isn't the secret bit (the API and class such as OxidePlayer is, however) public void...
if you don't like NMS alternatively you could store the mobs UUID upon spawning and use that list for reference. of course that won't be as...
I'm a bit too busy to compare code right now, but this was an issue that I ran into for a long time as well. After a while I managed to solve it,...
I am running into a very weird issue where player.closeInventory() is completely ignored by the client when the player relogs. My code is a bit...
Regarding the DMCA, what's the roadmap for bukkit currently? Especially since it's been a few weeks and the wikipages and everything still just...
I guess thats one way of doing it, just not sure if that's the cleanest solution
So basically, I want to be able to use something like: /wb help /wb createstructure /wb createpath /wb startgame /wb <etc> And instead of having...
the stacktrace was just pointing to getCommand("structure").setExecutor(new CreateStructure()); because getCommand("structure") was null, didn't...
Hello, I'm trying to add a command to my plugin but for some reason the command isn't getting detected in the plugin.yml file, I checked it with...
Hey all, So after lots of messing around with PathfinderGoals I discovered something weird. I was making my own pathfindergoal so my zombie would...
Do you have an example for such a binary search? To me currently (and what I googled) it sounds like the same idea of getting the x,y and z of...
Hey all, I'm wondering what the best way would be to calculate the nearest point from a predefined PathEntity (which in turn contains the...
great job! :)
Ah thats perfect! thats just about what I'm trying to create :) Thanks!
What I mean is that I can't do Location.getNearbyEntities() so unless there is another way to call it without using Entity.getNearbyEntities()...
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