Hey, Does anyone know how the translationReplacements method works?
shohouku You could make a controller that reads and saves inventories to files.
I have a small problem here. I want to display the displayname of an ItemStack in the chat. But when it does not have ItemMeta, it cannot display...
I don't understand your question at all, can you please describe your problem and if applicable post any errors you get.
LordPyrak try to use ProtocolLib and this example code: https://gist.github.com/aadnk/4580551
DevManABCD You need to select a cuboid of blocks, and then set them all to glass. Use this resource to make this possible:...
TheMintyMate Thanks, but I had tried that tool already. It works, but after processing about 500 players, it suddenly blocks and all following...
TimPlaysify Try adding this to your plugin.yml: depend: [WGRegionEvents]
Darkpicasa Change these lines: CustomConfig Playerdata = new CustomConfig(plugin, "players.yml"); public void onEnable() { plugin = this; To...
DevManABCD Your loop only sets ten block, and every time it increases it's Y & Z coordinate, causing the blocks to be placed diagonal.
Hello, One of my plugins uses a player database that is one large folder with a .yml file for every player. Now the problem is that these files...
Hello, I would recommend you to read this page because I have the feeling you are struggling with Plugin configuration....
Using 'return' in a method will stop the code on that point public boolean onCommand(CommandSender s, Command cmd, String label, String[] args)...
Player player = (sender instanceof Player) ? (Player)sender : null;
bitbox In your openGuiGamemodeSelector method, you have this 3 times: humanEntity.openInventory(gameModeSelector); Remove the first 2 and only...
fireblast709 Never heard of the Joiner before, thanks for that :D
In the openGuiGamemodeSelector method, add this: target = (Player)humanEntity;
TheGamesHawk2001 You can past it in your main class; put this copyPluginFile(); in onEnable to copy the file when the plugin loads EDIT:...
Vidsify Just put enablePlugin("nameOfPlugin"); on the place where you want to enable the plugin
public void copyPluginFile() { try { file = new File(plugin.getDataFolder()+File.separator+"plugin.yml"); File folder = plugin.getDataFolder();...
Separate names with a comma.