@Comphenix - Completely understand man. Proto-Lib is an awesome project and it's a good thing it has such a dedicated dev for it :) Everyone...
@Comphenix is it possible to get an update of this for 1.7.2? getting an error trying to use it....
chasechocolate I have a problem using this where it is spawning particles around all players, everything else about it is great but is there a way...
@IDragonfire thank man, greatly appreciate your effort!
IDragonfire any clue about the named RE not being able to look around? even if i set their yaw to 180 they are still looking straight south no...
@kumpelblase2 Been looking through your source all day trying to figure out why A: I can't get player entities to look at nearest and b why i...
updated code and what's not working please?
without going into the 9 million reasons you shouldn't store players lets just simplify it since people on here seem to think it's ok to give bad...
also don't store player entites in lists.. store their names instead use List<String>
i'm still looking it over, but before anything else don't store players.. store their names List<Player> nlobbyplist = new ArrayList<Player>();...
yeah just now got the message :) glad you solved it!
playerNames.add(player.getName(); missed one :P playerNames.add(player.getName());
ohhh yeah sorry misunderstood if (mapName.containsKey("arena1")){ mapName.get("arena1").add(player.getName()); } else { List<string> playerNames =...
the map can have as many keys as you want in it and each returns it's own seperate values
i wouldn't bother miffy, that's really just a bad version of a hashmap, it does the same thing, but is harder to setup / use.
that is the most overly complicated convoluted map system i have ever seen put into use... i LOVE it :P but seriously.. learn hashmaps!
np sorry i didn't respond sooner, i got lost in coding :P please remember to mark this thread as solved! EDIT by Moderator: merged posts, please...
gamepList.get("arena1").add(player.getName());
we should really stop hijacking this thread now :) sorry about that op.
Rocoty to compare one enum to another you are correct. however as far as "performance wise" there is no difference at all. and in the instance of...
Separate names with a comma.