Posting your code would probably enable us to help you better.
File todayFile = new File(logsDir + File.separator + "minilog-"+ getDateAsString() + ".txt"); logsDir is not a String object, yet you are trying...
Listen for the PlayerDeathEvent, check to see if the killer is a player, if it is, get the killer's uuid, and then retreive current kills from the...
This would make the size 11. It's a bit difficult to do without restricting them to odd numbers.
sacha220899 http://wiki.bukkit.org/Configuration_API_Reference
As far as I know, and as much as I've tried, I think it's not possible to change the order from anything other than descending order of the score.
coby9 You need to make sure to check that sender is instance of Player as well.
From the center, if you know the size of the cuboid is 9x9x9 for instance, you add 4 to x, y, and z of the middle location to get your maxLoc and...
You need two locations. One corner, and the opposite corner. For instance, let's say they're called maxLoc and minLoc. You need to create nested...
coby9 Or instead of initializing your Inventory object "i" outside of the if statement, do so after you assign a value to player that isn't null.
Profan The problem is that you're trying to compare aBlock object to a Material enum, which will never return true....
Listen for FoodLevelChangeEvent and cancel it.
You shouldn't have to, as far as I know.
A map with a boolean as a value can be simply changed to a Set. If the player is in the Set, they have stepped on the block, if they aren't, they...
If you wanted to get all the Loggers for all the plugins on the server, you can loop through them and get each of their respective Loggers. I've...
sooon_mitch It kind of depends on how other plugins implement console output. getLogger().getHandlers() will only return handlers that are...
Ugh... [media]
As far as I know, you can't without completely regenerating the chunk.
How and where are you instanciating the Event class? That could give more insight as to what exactly the problem was.
joeygallegos Instead of declaring and initializing your World variable, sur, inside your class body, try making it a local variable inside of the...
Separate names with a comma.