*cough* http://bukkit.org/threads/scoreboards-without-flashing-on-refresh-class.356078/ *cough* Implement this into the util class :3
@T0pAz7 Looks like an issue with your modifications. Try it without your CustomScore object.
Maybe use a Scheduler and check each player's location? Try to reduce what it happening inside your playermove event? Let them be inside a chunk...
This enables you to refresh your scoreboard without it flashing. It should acheive this effect w/o any packet modification! [IMG] Usage: 1....
Wow, as simple as that :( Thanks alot man!
Hey, My scoreboard doesn't seem to want to work as it should. It's updating fine, but it fucked up the spacing (should be like it is at the top),...
xTigerRebornx Finally fixed it, just popped a bunch of schedulers in to delay list remove by 1 tick (Probably very inefficient, but YOLO). /Solved
xize Thanks for your reply :). I've tried changing the scheduler so far, and it still bugged when I tried to force it, but I think me trying to...
GeorgeeeHD Tah, i'll take a look. GeorgeeeHD Update: Haven't found anything that suggests that- It seems to add a player to an arraylist before...
Hey, I'm currently making a plugin that when a player uses the command: /dropzone, they are added to an arraylist, and then from that, every 20...
teozfrank Traks Thanks alot :D /Solved
Woah thanks alot, i'll give this a try!
Thing is i've added it all into the constructors (See the main class)
Hi! Essentially, i've been told to avoid using static as much as possible, so i've tried to remove it from my plugin (as it was breaking stuff),...
Here are a few guides: http://wiki.bukkit.org/Configuration_API_Reference...
xTigerRebornx Garris0n Tirelessly Sorry for the late responce- I wasn't on my laptop for a few days. I've read through everything you've said...
xTigerRebornx Alright, so I removed all the static's from the fireworks class, and then added 'public Fireworks fw;' to my join class, and added...
Sorry, but how would I do that? Would I use a constructor like used to use the main class? Does this not count? public Join(Main instance) {...
Right... so with your expertise, would you please explain how to fix it then?
I know exactly how to use static, and it's really needed with my plugin. How would my join event trigger a firework from the random class without it?
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