Or just use color codes, and ChatColor#translateAlternateColorCodes
If it's a varargs function, passing an empty array is just noise that you don't need.
That would be the Map below it, the comment just explained what it was.
Here's a nice utility method for you:...
BlockBreakEvent, check the block type on the sides and above the block being broken.
afaik only way is to programmatically attempt a login and read the response. Emails are internal and there isn't public-facing information...
ArrayLists do not resize upon removing/adding elements for every operation, that would be a CopyOnWriteArrayList. The biggest problem with the...
or, y'know: List<Player> players = new ArrayList<>(Bukkit.getOnlinePlayers()); Collections.shuffle(players);
You would simply do all those checks within the loop.
1) You made an entirely new itemstack, which won't modify the first 2) You never set the ItemMeta back into the itemstack after retrieving it.
Inventory inv = /*...*/; for (int i = 0; i < inv.getSize() / 9; i++) { //use #getSlot and #setSlot for all itemstacks }
Instead of trying to manually use the inventory methods, iterate over the inventory slots and use #setSlot and #setAmount for the itemstacks.
My point still stands.
the second loop will never be called before the first. What are you trying to accomplish? http://xyproblem.info/
Try getting the Command from bukkit from the PlayerCommandPreprocessEvent and then checking #getPermission against the player. This would only...
On the other end, this is a lot more work than simply changing a couple methods on updating. If you're going for a system that changes dynamically...
Ammending to the above: once the object is off the stack (any amount), it will be gc'd. Meaning if you have a reference to something way up on the...
Well then there's your answer, you don't need static.
Here's a better thought: what's preventing you from not using static?
schedule this in a task, you're blocking the return of your method and causing the event firing to never complete.
Separate names with a comma.