hmm, i don't think so, but now that i think about it, i never checked to make sure my player listener was listener. Solved it, i forgot to...
They are, in the class constructor this.Start = Start; this.End = End;
I have no idea why this code is throwing me a null pointer, it's at line 18, please help! -Croug package com.CalcuProcessing.SuperMeatBoy;...
The same way you set already existing keys config.set("path.to.string", "value"); config being your YamlConfiguration()
Hey, i made it, still trying to implement the vault dependency correctly, but i have the base down, pm me and ill send it to you for testing ;)
you can save the vector object to a yaml path and load it with getVector, also, you can use getLong instead of casting a double so you don't have...
slayr288 I see what your saying now, I think that's it! Thank You! slayr288 I just didn't realize what you were trying to say. EDIT by...
loc.getWorld().getBlockAt(loc).setType(138);
slayr288 first thing: dest isn't null, right below it I set it to be the world the player specified in the command line. second thing: i do...
slayr288 it returns true so it doesn't send the usage message Worlds should be created and loaded with default spawn locations correct, or do I...
yes I did, directly below it I used dest = plugin.getServer().getWorld(args[0]); re4ly nope EDIT by Moderator: merged posts, please use the edit...
re4ly that is in fact the code I used
Exactly what the title says, when I call getSpawnLocation() it throws a null pointer exception, found on line 28 of the provided code snippet....
int i would have to equal 0, all arrays start at 0.
I have already started working on something like this! I started a GUI Market plugin, since I have started I have created a buy and sell gui. Is...
with the new scoreboard features you can make and add players to teams and turn off team killing, then you can just use the command blocks to...
If you want to have different inventories for each world get multiverse-inventories, about the no tp thing though, ill see what I can do ;)
I fixed the problem by comparing the title of the inventory as apposed to the instance of the inventory
My onInventoryClick event isn't ever being called, I have all my events registered, theres no stack trace, whats the problem? PlayerListener...
That worked, I used regex to parse the yaml string and was able to get it thanks a lot!
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