The reload command should automatically handle for disabling the plugin..
you want to get the itemstack at hand first, get that metadata, set the display name and lore through the metadata, then set the itemstack's...
That doesn't change a thing.
I am always having struggles with my item handling. What I am currently doing is throwing snowballs, but I cancel the event (I am going to set the...
monkeymanboy still at that point, it would still be handled client-side, I am pretty sure.
Make a check to make sure the item isn't null.
I don't think you can do this, most likely this is handled client-side.
Inside of your PlayerJoinevent, make a constructor that takes the Main class as a parameter, and it will allow you to get the server. If you are...
You cannot cast it as a player, it has to be an entity, then you can check if it is a player like so: Entity ent = event.getEntity(); if (ent...
I'm guessing make a timer :P I wrote this, but I am not sure if it will work. for (Block b : list) { new BukkitRunnable() {...
There isn't a thing wrong with your code. Where does the error occur? Inside of your IDE, at compilation (or exporting), when it is ran on the...
I don't think so, searches returned negative. What you can probably do is check if the player is in the air when they hit another player.
I forgot about Bukkit's broadcast permission thing, considering I never use it :P
so you want the message to be sent to only certain players? What I would do is when a player sends a message, I would: Store message in a...
I found out my problem seconds after I posted this, but I could not fix my post considering that the database was giving me errors when I tried to...
I want to cancel the fall damage all entities take, and my code keeps throwing an NPE at DamageCause.FALL in the following code: @EventHandler...
Thank you guys so much for the help! There were a couple issues I had to work around, but I got it solved. You both deserve a like :P
I have created an ArrayList of online players that I want to be printed out every time that the user types a command; I have no prior knowledge...
Try what Craftiii4 said, that should fix your troubles.
I want to have the players draw back the bow at least almost all of the way, and I know of no methods for bukkit to detect their bow drawback...
Separate names with a comma.