You are initializing "Economy" in your commands class before your plugin "knows" about it. So your economy variable is null to begin with. Just...
If you still need to update, you just have to do two things: Update all NMS imports to net.minecraft.server.v1_7_R4 Under the PacketProtocol...
Well, if you read through what I posted I made a simple mistake. PlayerJoinEvent should look like: @EventHandler public void...
I cleaned up all your code for readability and to ensure you use better programming practices. Quick notes: 1) Changed all "this.object" to...
Hey everyone, my name is sgtcaze, and today I am going to show you how to make your own Continuous Integration (Jenkins) server! These are very...
edit: Oops. Yep groupmanager.
Most likely one of us would charge you (because things take time, effort and kittens). This might actually be a great learning experience for you...
Read the error, it's not the projectile hit event.
Mobs class has to implement command executor, and then you set it up in the onEnable method getCommand("test").setExecutor(new Mobs(this));
My mistake. Old habits die hard.
If you were using a command to manually broadcast something, wouldn't it be easier to do the following? Oops the code I provided doesn't take...
You included the plugin.yml in your original post, so it's certainly there. Make sure its at the bottom of your "Referenced Libraries". If its...
What line? And the code on that line? What is the error? Here's the code I used (no errors here): http://pastebin.com/XSh55Apy
Worked for me. Make sure to stick the method in your onEnable so Bukkit knows it's there. Example: @Override public void onEnable() {...
Here's the code to spawn a skeleton with a diamond axe instead of a bow. I know it's not exactly what you asked for, but here's a start for you :D...
You could use CraftZombie z = (CraftZombie) p.getLocation().getWorld() .spawn(p.getLocation(), Zombie.class);
Your plugin.yml has 4 main fields: name: NameOfPlugin author: YourName main: path.to.MainClass version: 1.0 main is used to locate the main...
Use this code: I fixed the following: - Null pointer exception on null player - Formatting and some spacing in messages - CraftPlayer{name=PLAYER}...
Loads fine for me. Also your command will produce a NPE if the player is offline or doesn't exist.
Sorry for not replying sooner. I usually keep the plugins I develop for my server private. You could use BossShop, which has similar features to...
Separate names with a comma.