Sorry, that was a miss-click on my part as for which syntax to use.
Hello. I've been working with minecraft's experience system and have actively been making an attempt at changing it into a stamina bar that...
I personally use Bukkit.broadcastMessage(message); The resulting text is broadcasted to all who are online, and has no colors added (with regards...
I currently disable the onPlayerLeave message and replace it with my own, but something weird has happened before which makes me a bit iffy with...
Oh, okay. Thanks for the suggestion, that will work nicely. It'll make it easy to modify individual player levels, if needed. I also noticed that...
Hi. I've been brainstorming out ideas for an RPG plugin to program for my server, and have a question to ask regarding it all. Because it's an...
I haven't yet worked with much inventory related stuff, and have thus messed around with it quite a bit before posting. I'm working with the...
I see a problem that's probably not letting it work... if (commandLabel.equalsIgnoreCase("cc.help")) { Pretty sure you meant to use...
I'm giving it a shot, but if I am to use an enhanced for loop my Collection needs to be an Array, and I don't know how to turn a collection into...
Hello. Recently I decided to create a plugin that allows the user to have their own buddy list where, of course, they can add and remove buddies....
I'll try it out, however I also do use the data value of the block to determine if it's my custom made block, as metadata isn't saved when you...
Hi, I'm currently developing something for my own use and have run into a problem. I've created an item with the name "Sensor Lamp" which will,...
Ah, I understand now. It's late, I really can't think properly; thanks for the help :)
I got this far, but how do I damage those entities? For example: Entity nearby = (Entitity) p.getNearbyEntities(5,5,5); How do I damage the...
I've been working on a plugin that introduces new PvP/PvE skills into minecraft. Thus far, I have a double jump skill, an impale skill, and a...
Ah, thanks a ton! I'd give you a cookie if I could ;)
Oh, hm.... You see, that's part of the roleplaying aspect of what I wish to have :O This is getting tricky, every way I think of accomplishing...
Hm, this works, but the second (or third, fourth, etc.) player that's in the list cannot see their own message :O For example, I logged in...
This is what I don't exactly know how to do yet :O if ((p.getItemInHand().getTypeId() == 403) && (p.getItemInHand().getItemMeta().getLore() !=...
Simply just sending the message would not work, as everyone would receive it regardless :o Is there an event for on receive of a chat event? If...
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