Ok, thanks!
Hello, I'm now going through the process of making sure that my plugins don't use deprecated methods, and one of the ones I cannot seem to find...
http://www.avajava.com/tutorials/lessons/how-do-i-generate-getters-and-setters.html explains it pretty well, but you want to make your...
Couldn't get the button to work, but here is a 'first release'. On first run, it creates a config file. You add the ID's of the blocks you want...
MasculineBulldog I've got the 'creative inventory' and the fly setup, just need to add a button at the bottom of the normal survival inventory to...
whitehooder Thanks for that! You've given me the perfect idea. I already had the code to open up a second container screen, and it displayed the...
timtower What I meant was: Is there any way to listen for when they open there inventory with 'I' or whatever key they use, without that event. I...
Hoolean I was reading up on InventoryOpenEvent, and it appears that it is no longer used, and that the inventory opening is all client-side :( I...
MasculineBulldog Well, I could attempt to, but it would probably require a library such as PopupMenuAPI, because of my lack of knowledge. If...
Hoolean Hmmmm, would it be possible to listen for when they open their inventory, and then maybe add allowed blocks to it, and when they click on...
slayr288 Because MasculineBulldog is asking for blocks to be broken like they are in survival, wouldn't it just be easier to enable their flymode,...
Edit: Well, slow internet showed me up again, but yes, TheDeathMachine, that is exactly what you would do. As timtower said, setup a list with...
Hello! I've set up a config.yml file for my plugin: parent: child1: 'value' child2: 'value2', and I was wondering how I would go about...
So, in my ItemStack array, I could go: ItemStack[] inventoryArray = new ItemStack[]; inventoryArray[0] = new ItemStack(Material.DIAMOND_SWORD, 1);...
Hello! I'm trying to create a new inventory (not the GUI, just storing items), and then replace the players current one with the new one ( Like...
Digi I wasn't meaning to replace the Player class, rather to make a custom one, as you suggested, like Essentials 'User' class, which contains the...
So, I could just listen for all the different events where a player could leave the server (Kick, Disconnect, etc), and remove them from the...
Hello, Firstly, I'll describe what I'm trying to achieve. I'll presume you've played on a minigame-style server, and if you haven't I'd...
I used this code, and it works properly. Except the user teleports back and forth between the start position and the position they moved to before...
Can I put the getSchedular.scheduleAsyncRepeatedTask(); under any event? Or is there a specific one it has to be under.
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