I would also like to know the answer to this question. Could you post your code though? Ahah! I have worked it out! You must teleport the...
This is a very good question. Try listening for the InventoryClickEvent and have it send the slot you clicked via message to you. Then mash the...
You will have to check the blocks manually with a 3D for loop
plobnob BlockPhysicsEvent triggers whenever a block is updated. Blocks will begin falling when updated if there is an air block below them....
Give us what you've got. That way we can try and find if the issue a programming logic issue, or if bukkit doesn't allow for it the way you are...
All good So the one you posted isn't the one you are changing? We really need the one you are changing because this is quite subjective. EDIT:...
Basically, I need a way to detect when sand is about to fall. The purpose of this is to spawn a custom EntityFallingBlock in the place of the...
If you can get the code to display in a properly formatted manner (IE: with indentation), you are much more likely to get help in future. I have...
It works the way it is, the issue is that its effectively spamming the client with packets.
Someone_Like_You I am using actual entities. The packets are sent to force the client to update
Someone_Like_You Here is the spawning code: @Override public boolean onCommand(CommandSender sender,Command command,String tags,String[]...
Yea I know, but there must be a way to fix it :S The problem is, it also prevents you from being able to hit the slime. . Which is really bad.
I have a custom EntitySlime that bounces on collision with solid blocks. Here is its tick method: @Override public void h(){ //Save...
Good luck C:
Nope, not a clue. Are you sure you don't have an error above it that's making it error? Eclipse does that.
Yea, I know... Was about to point that out. Its actually in the right place, he/she has just cut off the rest of their onEnable by the looks of...
AdamQpzm Ah, so it is, awks. I saw the extends Listener and made assumptions. In that case, yes, that is what i meant.
No... That ah... no. I meant in the class that already extends JavaPlugin EDIT: My bad, yes that is what i meant.
(Plugin)this AntiSpam is not an instance of Plugin. Do you understand how to read stack traces? They literally tell you where the error is....
This explains how to do the scoreboard bit: https://forums.bukkit.org/threads/tutorial-scoreboards-teams-with-the-bukkit-api.139655/ For the one...
Separate names with a comma.