Respawn ========================================== Making Death Fun Again ========================================== BukkitDev | Download This...
You're on. I'm making this for you. Oh, and I would also recommend doing it the way Dreeass suggested.
Hey, I believe the title is pretty self-explanatory. If anybody knows how to achieve this, please post a short description of the solution. A...
Stupid client then,... Anyways, thanks for the info!
Hey, I found that with a custom world generator I wrote, I'm getting a lot of lighting errors, and it started to annoy me and players. So I...
Thanks a lot, gonna try this asap =D
Hey, so recently I've been playing around with moving the player by a command. Sometimes it happens that through that, I get kicked by Minecraft...
If you "don't understand how listeners work", please, take the time to read a tutorial on how to get started with Bukkit before asking on the...
In line 37 you assign a variable something that comes from server.getPluginManager()... That "server" is defined in line 32 and is also assigned...
There you go. (Should work, haven't tested it...) ItemStack item = new ItemStack(Material.BOW, 1); item.addEnchantment(Enchantment.POWER, 5);...
If you have further problems with saving/loading, try this: http://forums.bukkit.org/threads/lib-io-toolkit-easy-saving-loading-api.53276/
Nope. But thanks for your interest.
Dinnerbone, will there be something like a BiomeGenerator sometime soon? With the new Anvil world format, I've heard this could be very possible.
Okay I'm going to explain this to you using a square area. If you want an abstract area, you need to use another method or figure something out......
According to _jeb, since 1.2 biomes (and with them grass colors) are saved within the Minecraft world file. This means, in theory, there could be...
Will there be some sort of BiomeGenerator class in the 1.2 Craftbukkit??
Hey, in a recent post by _jeb he stated something like "biome data is now saved in chunks". This made me wonder. I'm currently working on a...
Wie ich bereits gesagt habe, um die Richtung des Pfeils zu verändern, musst du den Velocity-Vektor anpassen. Versuch es mal mit diesem Code:...
If you attempt this, you would have to listen to a ChunkPopulateEvent. Structure your code like this: @EventHandler public void...
1.) Please try formatting your post better. 2.) When you are listening for a command, don't use the 'command_label' String. It yields too many...
Separate names with a comma.