*Slow Clap* Way to necro a nearly year old thread.
Whoo, got mentioned in a post that I had absolutely nothing to do with!!! :cool: I use my enum constant addition method mainly for when I create...
Get the player's position. Check +- 0.3 in the X and Z directions. If those checks cross over into new blocks then the player is also standing on...
Yeah, no problem. You'll just have to be a little more in depth with what you actually want though.
Just check if either X or Z are equal to 0 or 15
I could make this if you wanted. I've been looking for something new and smallish to work on. I would do it for free of course.
Yeah, that would be possible but stopping a player from moving can act strangely at times. What are you even looking to do with this anyways?
1: Yes => http://dev.bukkit.org/bukkit-plugins/wheaping-angels/ , I've fallen a little behind on keeping it up to date so I don't think it is...
Really? This thread is over a year old, the last post on it before the one you just posted, is over a year old. You had no reason to post that on...
The variable just stores a reference to the object which already exists so it wouldn't be stopping the gc from cleaning up the object or anything...
Or you could save an instance of your main class to more easily, more safely, and more efficiently retrieve it.
I'm not completely sure. I've never actually hear that making your main class a singleton is bad practice. Outside of bukkit I've never actually...
Dude? Seriously? This thread is almost 2 years old.
I was thinking of calling you out for taking the idea from my plugin:p. And cannibalturtle87 you're free to look at the code from my plugins but...
Just because you bumped so many times (spaced at least a day apart each) that I gave up on counting:...
big02001 *psygh* *Facephist* just... no Anyways, I kind of want to take this on. It seems like it would be a lot of fun to code. I already have...
My best guess is that your problem lies in that you are storing the entities. This will cause major memory leaks as when that entity despawns,...
The bukkit method makes sure the chunk is loaded then goes into the NMS WorldServer object which retrieves the chunk if it is loaded (which is why...
//My own method, not a built in one. public void setYaw(float degrees) { //Both these belong to EntityLiving this.yaw = degrees; //I...
It looks like he's trying to make a cylinder that's as tall as its radius. He isn't using the y coordinate in the distance squared calculation....
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