Does this also catch incoming Packets like 'PacketPlayInUseEntity' and get the player? If so, could you update this to 1.7.R3, since I get a...
xTrollxDudex ConfigurationSection min; min.set("x", 275); min.set("y", 48); min.set("z", -92); Im setting each xyz individually as Double.
xTrollxDudex Okay, SnakeYAML will auto format it back to without braces. min: [x: 275.0, y: 48.0, z: -92.0] I've tried the brackets, but this...
xTrollxDudex I've changed it to Braces ^^ However, I do have a strange thing that occurs. min: {x: 275.0, y: 48.0, z: -92.0} This will get...
MayoDwarf Yes it even show the damage red-flash effect which Diguisecraft didn't had ^^ But I have to point out that every Diguise library has...
MayoDwarf Maybe this is a bit too late, but if u still want to use an easy Disguise Library....
Drew1080 Thanks a lot! I do have a question about setting the value in this format Normal approach ConfigurationSection v1Section =...
Do braces belong to the YML Syntax? like it used below? Yes? How to use them like here. min: {x: 275.0, y: 48.0, z: -92.0} max: {x: 474.0, y:...
TGRHavoc Like I explained is that I want to avoid creating a Scoreboard for each player. Since I also have to dupe each team for each Scoreboard...
*Bump*
*Bump* This would really improve Scoreboard management, when handeling teams and such.
xxyy98 Do this technique still works? I tried your approach but without success. http://pastebin.com/LLNKrWU4 Could u help me out, Thanks in...
*BUMP* Could anyone help me out with this problem? "An Objective at DisplaySlot.SIDEBAR for each player in one Scoreboard"
Gater12 I have that at the moment, but I need 1 Scoreboard to handle the teams as well. Im hoping that someone can help me out with the packets...
TryB4 because setDisplaySlot(DisplaySlot displayslot) will change all players with the same scoreboard to that specific Objective at the...
The problem I'm facing is that I can't setDisplaySlot of an Objective per player. The Objective will be shown at every player who has this certain...
There are 2 approaches, # Map<UUID,String> .put(UUID, value); * UUID = the ID of the bullet (bullet.getUniqueId()) * String = The value for the...
What I suggest, without having to hook into packets/dependencies. - Make all disguised players invisible to other players - Create a FallingBlock...
Separate names with a comma.