Updated! Vault is no longer needed unless you want to use the economy features. Eggs work again.
No they can't support each other. They conflict directly.
I don't know since I can't find epicboss's source and would need to see it do determine if it works. When I get a chance, I will take a better look.
I already took the name http://forums.bukkit.org/threads/mech-mobstats-v-5-4-1-change-the-strength-of-mobs-vault-1-4-5-r0-2.39511/
I have seen this problem before, but now I finally see what it was. I will take a look at it and see how I can fix it. Fixed it. I had a typo in...
Looks great! Thank you very much.
I am working on it. I can't tell how long it will take though since many of the methods have been changed.
Try this maybe: @EventHandler public void onPlayerMove(PlayerMoveEvent event) { if...
I found the problem with the slimes. I wasn't overriding the method that would make a new Slime so I changed that. I will release an update as...
From what I can gather, you create a Monster object to hold each mob in. Then it would make sense that all works since it doesn't modify the mob...
Okay I see. Does it do it through event listening or through NMS? The getHealth method of an entity is not broken, nor is the setHealth method...
It should run with Heroes without causing any problems as long as heroes doesn't override the NMS classes for mobs. If you wanted to increase...
I'll take a look at this. Would you prefer it to fix slime problem or for it to be disabled from world to world>
ArrowPro version: 1.1.2 ArrowPro creates many new types of arrows to be used. It also supports the ability to level up an arrow skill and both...
NAME: MobStats LINK: http://dev.bukkit.org/server-mods/mob-stats/ COLOUR: Any colour but at least two colours. TYPE: combo DETAILS: Maybe...
I think that I know the problem and will be fixing soon.
As I was making the latest update I thought of several ways that I could make this plugin better but I also came up with a major concern that came...
Maybe invoking the EntityTypes.a(Class, String, int) method would work then invoking it back. Like this: public void spawnCow(World world,...
In my plugin, there is one method that needs to be called before the worlds load, a few that don't matter when they are called and many that...
j_selby Can I see what you have done so far. I need to see so I can determine what needs to be done.
Separate names with a comma.