No, could it have anything to do with the fact that they are Lapis Ore and Diamond Ore though? Does it need to drop the original block for them to...
Ah cool, that's seemed to make them work better. Destroying them still doesn't seem to remove the field though. I have my blocks set to diamond...
I've had mobs enabled without issue all throughout 1.3. 1.4 came along and now I cannot run my server without peaceful mode. Any time I enable...
Destroying a launch or cannon pstone doesn't seem to remove the field. I also can't seem to get them to launch you at all. I still see *boom* and...
can anyone tell me if this works for wolves?
Hey, this plugin is awesome. Can I make a few suggestions? How bout adding a % cut (so admins can essentially use this as a stealth way to remove...
Sorry, I had the buy and sell parts backwards. *shame*
Whenever I set up a shop to sell for <amt> and buy for 0, nobody can buy anything from my shop. I don't want to completely disable selling to...
Everything ran fine for me on 556. In fact, it's the only build I tested on.
@Nohup Would this be too hard to add in? Some sort of debug/info mode defined at the top level so when the user holds a defined tool in their...
Mining benefits now require the player to be holding a mining pick Woodcutting benefits now require the player to be holding an axe Is it...
It's not advertising for the competition. It's like going into a McDonalds and advertising for a Walmart.
After another test, it seems to name the directory after the jar. So you can workaround this issue even easier (also without having to move your...
Is it really so bad to tell someone about another plugin has similar functionality when this one hasn't been actively maintained by its original...
I think dynamic market is still looking for the sqlite JDBC connector in the /DynamicMarket folder, where all of the other data is now stored in...
I believe the best way to replace superheat would be something like this: Config: bonuses: #12 - Sand sand: chances:...
Do the new material level permissions work for chances as well as tools? For example: craftzombie: chances: arrow: 100 0...
Any idea when the reagent/cooldown stuff is coming? I use permissions to define classes on my server with a mixture of dropbonuses/mcmmo/towny....
I'm a bit confused with the config file. I was under the impression that modifying a frequency setting would modify the "cooldown" for that spell...
No worries. Just glad to have it up and running. Thanks for an awesome set of plugins! :)
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