Released version 1.33b. This makes some changes with the permission system (adding Permissions 2.51 and GroupManager and allowing you to choose...
1.33b will be released tomorrow and it will fix those errors.
This error should be fixed in 1.12.
Yea, I am split between those two, but I will keep using Permissions for now. It seems like the plugin author of GroupManager will add MultiWorld...
You really think spawning up to 9 chest is a good idea? :p
That's kinda difficult to implement, because all those inventory pages can contain a lot more items than a chest could hold. The only way to do...
Please add those: DeathChest.jar=http://dl.dropbox.com/u/20906669/DeathChest/latest/DeathChest.jar...
That's strange. I tried it with craftbukkit #450, MultiVerse1.4 and Permissions 2.1 and it worked like a charm. Maybe you didn't update...
Sorry for this stupid bug once again.. Fixed the bug that caused errors when placing fence (and duping the fence then) in v1.12 @epiqu1n Which...
Looking into this. EDIT: Seems to be caused by WorldGuard. The slay command just sets the health to 0 and does not call an EntityDeath event....
Sorry, that was some weird mistake from my side. Eclipse somehow exported a 512byte (?) big file, instead of the 36.1kb file. Redownload 1.32b and...
Released version 1.11. This should work with the newer bukkit builds (tested with 438).
Sorry for taking so long for the update. Version 1.32b is released, which should fix (tested on 438) the bugs. It also changes the in-game (and...
git-Bukkit-0.0.0-409-gcb2bced does not mean that you are running craftbukkit build 409 (409 isn't even released yet :P). It seems like you have...
Thanks for that great idea. :) I will try to include things like that in future releases.
Okay, I updated to version 1.31b. This version includes the bug fix for this exception. If you are still expieriencing any bugs, please repond...
Thanks for your help! :) I included your code in v1.1 and spawnprotection. You can get the WorldServer from a CraftWorld.getHandle(). With that...
This is a weird bug caused by bukkit. Normally the PlayerDeath event should be called after the explosion but it isn't. This means that the chest...
Update to v1.3b. Fixed a bug that caused errors when not using LWC Added a new configuration node: chests.removeUponQuickLoot. See...
This shouldn't be the case in 1.21b anymore. Just try updating and post again if your users still expierence this bug. Added to the TODO list....
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