Also, since I've read stuff is being migrated to a new bukkit, and since I'm no longer supporting this, I'm releasing the source code. Whoever...
Hey, I'm no longer giving support on this, but try enabling activateTimer = true, timerDelay = 30 and timerPeriod = 30 and see if there is any...
@KiloWhiskey, can't you fix that with regular expressions? Also, @Rsccman have you tried the simplesave fix posted on the original post?
Yet another preview while I'm finishing (already on the final sprint) skills and conditions. Added events to both conditions and skills: <skill...
Hey! Still fixing bugs and working on the skills/conditions. Here is a preview of some new features I'm doing right now to enable the full skill...
@halfmonty: Hey, Rifts BETA allows you to configure it so that you have only one world and difference spawn locations for any factions you want....
So, here is a beta test release: Rifts BETA 4 Tests deemed it to be stable and a good start for balancing, testing and feedback providing. Please...
So people, update time. I've created a #Rifts channel on EsperNet and am using that channel for online brainstorming and feedback gathering area....
Ok people, status update. Sorry for the delay, actual work kept be from the plugin development for a few days. Skills are mostly done, I can...
will do Meanwhile, to everyone else, here is a sample of what's going on right now: [spoiler] [spoiler]
Each time you win or lose HP in rifts you win or lose hearts in minecraft.
No, it is automatically set by Rifts. Imagine you've 40/40 HP, in terms of minecraft you would get 10 full hearts. Now you fall from a cliff or...
There are functions (not active during development) to limit the amount of spam just like in the original version. Indeed it does. I've made so...
Okay people, sorry for the delay but work came up, managed to get a decent amount of hours today on the plugin though. So here is where we are!...
Everyone, I completed the first draft of the documentation about the config files. I will later (when it is finished) release the formulas and etc...
Here is a small documentation on the config files: Core attributes: DMG: (damage) affects how much damage is inflicted PRES: (physical...
It can certainly be done. But not for the near future, lots of testing and cleaning up to do before any additional stuff is to be implemented.
Skill cycling is done. Next is combat! @WhosDaMan, after combat, leveling and item restrictions the first release version of classes plugin...
Admin commands (/setlevel, /savechars and /setclass) are done. Next is skill cycling and combat.
Going to spend the afternoon coding Rifts. http://www.livestream.com/obuscoding Okay, status update people. Managed to finish the UI that was...
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