ladder.getData is the data, just ladder is the material
set the path to null?
JDBC driver is included in CraftBukkit
When you see the colon ( : ), read it as “in.” Thus, the loop above reads as “for each PotionEffect in the players active potion effects” Note...
so a System.out.print(plugin.prh.get(p.getName())) on a player that has had countUp 3 times == 0?
you put them into prh and read them from kills...
yes, I'm sure
sb.append(args[i]).append(" "); and sb.toString().trim(); is even better
you forgot a . "Arenas.Worlds(. goes here)"+s
you need to change b=a to a=b
you could just listen to the EntityDamageByEntityEvent...
MapView map = Bukkit.getServer().getMap(<iteminhand>.getDurability()); for (MapRenderer mr : map.getRenderers()){ map.removeRenderer(mr); }...
1. Yes, but not with a plugin I think 1. Yes
Would atleast make it alot easier xD
yes, you need to cast the state/data or it would give an exception
drawText(int x, int y, MapFont font, String text) would be easier if its text...
Like this, I think player.getLocation().setPitch(player.getLocation().getPitch()-0.5);
casting the piston to a PistonBaseMaterial and call the setPowered method migth work
is it possible? if so, how? also, SyncRepeatingTasks seems to pause if you put a potion effect on a player afaik, this code should apply the...
player.getNearbyEntities(5,5,5) check for player, cancel event
Separate names with a comma.