Finally. Took you guys way too long.
Niiicee. That's a great plugin for the under 50 challenge! ^_^ You should make it official and upload it to bukkitdev. :P
Updated to Version 3.0 with major improvements! (changelog) Now also prevents explosions from removing paintings! (Requires CB 1.4.2-R0.2 or better)
News to me. I've heard other terms, but not that one. :p
You are not required to implement @Override public void onDisable() {} //or onEnable Just FYI. That'll save you another line. :)
You mean an instance variable of player? Are you sure? You'd still need to cast it each time. Yes, I know how to indent. I didn't pay attention...
Mind if I help ya a bit? :p package me.apie.potioneffect; import org.bukkit.command.*; //Just wildcard it. Also, no need for those spaces....
Then make it to 42 and post it here. ^_^ (You can brag about the filesize and lines to your users aswell? :P )
Always is. There is an ever present fascination and coolness for smaller code that does more. :3
Yes, but that is cheating. :p
You can have as many classes as you like, so long as they fit in one class *file* and in 50 lines or under.
As always, the newest version of NoEntityGrief is under 50 lines. :) All 39 lines of the source on github. ^_^
NoEntityGrief has been updated to version 2.1! (Yet to be BukkitDev-approved, be warned or whatever, source is here if you are paranoid.) (.jar |...
So, will this ever happen?
Yes, please. In the past I have had to delete old builds for my plugins due to (sometimes pretty severe) bugs that were found later. This alos...
Amaranth Isn't entirely right. Due to the nature how how minecraft handles movement input, there is no clean-cut good way to implement this until...
Yep. The only decent way of doing this is continuously teleporting the player until Mojang gives us a "freeze" option in the upcoming API.
*clears throat* Your wishes will be granted as soon as http://dev.bukkit.org/server-mods/easyban/files/10-v3-0-jar/ is reviewed and accepted....
<brag> Now mine is better. He left his to die. ;D </brag> >_> <_<
Updated with various optimizations. :D v2.2.2 (1p2) github changelog
Separate names with a comma.