Yay! Good to see you back, jascotty2. I'm the one who submitted the pull request for BetterShop2 on github. I'd be happy to help on the new...
Sorry, I thought this would be Bukkit discussion. Heh. Never mind, I'll give this reply a minute to hit your inboxes and then delete this...
Edit: Never mind! I stand corrected, and apologize.
Still works, and I'm still using it...but I would like to see if Timberjaw will update or release the source at some point :)
Not yet. This feature is planned.
I can add that feature. Honestly, won't be for a while, but I will add it eventually :) Check the character encoding settings in your IDE - if...
Cenotaph is not properly handling an error where one of the death causes (deathMessages in the config file) is missing or invalid. I'm currently...
Thanks, Castiana. Is there anything I can do to help?
Thank you for testing! :)
Let me take a look! Erm. Are you sure you have the right plugin? Cenotaph does neither of those things...it doesn't hook Spout and it doesn't...
Glad you got it worked out. :)
Yay! So glad you enjoy the plugin, timirvin :) Is anyone having any trouble with CB 1.2.4-R1.0/2126? Some quick testing shows all is well on my...
Update! [Version 1.2.2] *Compiled against Craftbukkit 1.2.4-R1.0 (2126) *Compiled against Vault 1.2.13. Economies fixed *You can now use...
Hey, everyone. Currently holding for the first 1.2.4 beta Bukkit build.
I believe that plugin of yours is built against CB, yes? If that's the case, you may have to hold until the next RB hits. :/ Always happy to...
Okay, did a bit more looking. First CB 1.2.3 beta came out on 3/4. Second beta came out on 3/11. I appreciate the early 1.2 reports, but I can't...
Heh. Sorry, guys. I was in California for 2 weeks for work. Stand by... Uh...guys? After an hour of testing with various options and in various...
Thanks, MooseOnTehLoose. What exactly did you change? Can you give me lines and snippets? I welcome input and will give you full credit if you...
Thanks. I tried that and it didn't work for some reason. Maybe it was due to something else - I'll give it another go. :)
My guess is it's the broken way in which Minecraft handles player.getTotalExperience() when XP is modified through pretty much any method other...
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